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Poker Quest major update - version 42 alpha!

Poker Quest major update - version 42 alpha!
Biggest update in months - Version 42 is now up on our Website, and Steam!
Screenshot
Steam: https://store.steampowered.com/app/1184820/Poker_Quest/
Web: https://playsaurus.com/PokerQuest.html
Poker Quest v42 (Feb. 2, 2020):
* NEW ANIMATED EFFECTS! In the Steam version, there are new animated combat effects for attacks, enflame, curse, etc.
* NEW HERO: The Ninja!
* NEW GUILD SKILL: "Alchemy". It allows you to re-fill an additional consumable item at campsites.
* NEW ENHANCEMENT RELIGIONS: Faces, Reds, Blacks, Odds, and Evens.
* IMPORTANT CHANGE: When starving, you no longer lose 20 life per step. You now lose 10 life, and 2 energy per step.
* Blacksmiths are now cheaper to upgrade subsequent items (starting at 3 chips instead of 6)
* Casual points are no longer limited to 10,000. You can spend as many points as you have XP for. Your points have been reset, so
* Limited the XP bonus upgrade in casual mode to 50% instead of 100%, so that it doesn't compete with Hardcore mode.
* You can now remove the "Counterattack" and "Stormskin" abilities during combat, in case they would get you killed.
* You can now charm and hex your own items.
* New keyboard button for "invert card selection" (default X). Selects the opposite cards from what you've already selected.
* You can now select multiple cards to use items like Poison Brooch (which take one card and are re-usable).
* You can now Charm and Hex your own items.
* Charm no longer steals cards that go into frozen items, it only works when the items actually activate.
* Hotkeys now return items from stashes.
* Vampire can now acquire food. She still cannot eat it, though.
* Reduced Vampire's max life from 110 to 80.
* Reduced Vampire's lifesteal from 25% to 20%.
* Reduced Queen of Spades' max life from 100 to 90.
* Poison Brooch no longer upgrades to 4 uses per turn. Queen of Spades starts with two.
* The Queen's Flower no longer has Confounded.
* Toad's hop ability energy cost reduced from 10 to 8.
* Tavern reveals no longer disappear after moving forward on the map
* Hexing no-card items now works correctly
* Doctor now costs 5 chips instead of 7.
* Starving with Regeneration no longer kills you if you have more than 17 life.
* Loot world daily runs (rare) will now spawn the same items for every player.
* Casinos no longer take life away during practice runs with world modifiers like "Hearts".
* Fixed Stone Skin, it is now reusable and gives items to the enemy correctly.
* When Confounded, Cursed items that were used will no longer damage you if you refresh them.
submitted by Fragsworth to PokerQuest [link] [comments]

Winter Wonderland HUT Guide - for Beginners!

It’s Coooolin ! Hey there!
Are you new to HUT? About to fire it up for the first time? Here’s a guide for you! ... and tips at the verrryyyy end!!

Knowing the Menus

There’s a bunch of things to do in HUT under different categories they are ...
• HUT Central
• Solo Play
• Online
• Auction House - sets
• Team
Each of these have various things underneath them, so let’s talk about them.
HUT CENTRAL
First off we have a scroll-through menu on what new content is out.
New content; packs, and players gets released every week day at 5pm EST , unless it’s a Holiday - then we’ll get the content a day earlier.
You will see when the content is out of packs by the timer and the date on the banner shown - Winterinternational Players released Monday were a week long to pull.
We will see new events come into HUT bi-weekly. This event ends soon, so we will see a new Event next Friday at 5pm EST.
Team of the Weeks are Wednesdays at 5pm EST. Available for the Week.
HUT RUSH
What else is there on HUT Central? You can go directly to HUT RUSH game mode by going to the banner using the left stick, highlighting it and clicking “X” or “A”.
HUT Rush is 2 game modes , normally one is Traditional Hockey gamestyle, and other is Arcade Hockey gamestyle with “moneypuck” attached.
Play games, win, get points, rank up in tiers. Get rewards - instantly. You can net 18.5k in coins, and 2 and a half gold collectables normally — or 100 Gold Players for 3 Gold Collectables, once. — willl talk about later. This is a limited time set, ending Tuesday @5pm EST.
Objectives / Milestones
You will also be available to see what Objectives / Milestones are close to completion. Click on this, and you will be shown the “Daily” Objectives. If you do all these, you get a Monthly Collectable, and 1,250 coins for the day.
Weekly Objectives are the same thing, finish all those up within a weeks time (Friday at 5pm EST - Friday at 5pm EST) and get a cool 5k, plus an Untradable Premium Pack - worth 7,500 coins.
Milestones have infinite time, do those for coins, players, packs. Do them all? Get yourself an Icon or Gold Collectable. — I’ll talk about these later.

Solo Play

Under Solo Play there is Squad Battles , and Challenges.
What is Squad Battles?
Squad Battles is playing your team against the A.I. for points. The higher difficulty; rookie, semi-pro, pro, all-star, superstar - and opponents OVR - i.e., 77 or 88 - the more points you can obtain. To get max points, score 5 goals, and have 20 shots on net. Points will increase as more people play, and get updated weekday, 5pm EST. The more games you play, and win the higher the rank you will get. Aim for at least Pro 2 , which is 4-5 games.** Squad Battles resets on Wednesday - 5pm EST and you will receive your rewards on Thursday at 5pm EST. —- some people still don’t know this, so have that memorized and you’ll know more than some people.
Squad Battles affects your win-loss ratio, and Players Stats
Squad Battles rewards you in Tradable Packs, Coins, and HUT Sweats CHAMPS points
Challenges
Challenges are a great way to earn a coin stack, and receive free packs - usually earned at the second last - last challenge in the “Event Challenges”. You will also receive Monthly Collectables throughout doing the Event Challenges.
If you opt not to do these Event Challenges, there are “offline” challenges to do - Starting at Rookie, and ending in Superstar you can net a free 200k for doing them all!! It is time consuming, but it’s 200k worth!
Challenge Coin Tiered

Online

Rivals Mode
What is Rivals?
Rivals is playing against people online. PS+ or Xbox Membership is required in order to play online.
Play your first 5 games, get entered into a Division.
Do well - win lots in a row, and you’ll be able to go up in Divisions. This gives yourself better, and bigger rewards. Want to get those rewards in a higher tier, but you’re afraid you’ll lose the division? Hold off, and don’t play. Rivals resets Tuesdays at 5pm EST, Rewards available Wednesday at 5pm EST.
Each game gives you points, as well. You get more points winning than losing, duh. More points will net you better rewards for the week. I normally just aim for Gold.
You can choose from Tradable packs, Untradable packs (2 times the amount as tradable) or coins.
Play a friend
You can play your friend in HUT. They will obviously use their HUT team, and you’ll use yours. You can use expired loan players in this. Make up your own rules, and have fun!

Auction House

Buy players, jerseys, logos, coaches, arenas, cellys, jersey numbers, goalie masks in the Auction House. You can also sell your own, as well. Simply click on the “Auction House” . You can change the category by clicking “X/A” and scroll over to your designated category you want to buy. - Also filter out the things if you want a specific player, or event.
You will have the option to click down and sell players, view them in the next tab and see how much time is left, and also see what price they go for at the very end at the “Sell Transactions” - it will show you what you’ve sold, and by clicking “R2/RT” you will have a timestamp, going back a week, month, year, or all-time. Clicking “L2/LT” you will see your sold items, and expired items — if they didnt sell they’ll go here.
• Since you are new?? There is a “Market Crash” happening right now. Load yourself up with “Base” 84+ cards for cheap - Mackinnon, Kane, McDavid - best Base player - Hedman, Vasilevskiy, etc., —- Tall goalies are “meta” , as well as “speedy” players. —
I would also suggest buying TOTW Players, they will rebound in price.
Sets
Do your re-rolls what even is a “re-roll” ? A reroll is trading in 8 of a specific “level” to 2 of the “next level” players. For example 8 Bronze Players to 2 Silver Players. 8 Silver Players to 2 Gold Players. Lastly, we have 8 Gold Players to 2 Gold Players with one being an 80+ Player. I would not suggest doing the Gold -> Gold reroll
You can also trade in Monthly Collectables you get from the Daily login for a Free Gold Collect / Icon. This costs 30 Monthly Collectables. You can also get packs, or a 80-82 player. You can get 2 per day - Daily Pack you get every 24hrs, plus doing the Daily Challenges.
When a player gets 50 Gold Players, you can lock those into a Gold or Icon Collectable. Each will help your team in various ways, lets look at it.
There is a set right now under “Winterinternational” where you trade in 100 Gold Players to 3 Gold Collectables, I highly suggest this, especially as a new player - redeemable twice
—- The Winterinternational Collectables from the Event Challenges gives you a free Gold Collectable or helps with building a 91/92 random player, or specific player. For the free Gold Collectable you need 21 Winterinternational Collectables. —
Icon Collectable - Untradable Master Icons. 1 Icon Collectable is an 85 Master Icon. There’s 84-89 OVR Master Icons available. Each one requires more and more Icon Collectables.
—- Master Icons will eventually go to 99 OVR. Will require more Icons. Lower OVR Icons will need more Icons to get to Max OVR - 99. Higher Icons - Gretz / Lem. will require less.
To get Lemieux / Gretzy it is 7? Icon Collectables.
Gold Collectables - Tradable / Untradable Event Master Set Players (MsPs). Less Gold Collectables will net you an Untradable MSP , More Gold Collectables will net you a Tradable MSP. You can also get yourself specific 92 MsPs this event by doing their tasks. — They are Untradable. —
Normally I go Tradable, and sell them for more coins. This allows you to build your favourite team the fastest.

Team

Store
Also under this is “Store” . Right now until Tuesday at 5pm EST you can get a free 90 OVR player! What a great way to start! Just pick your favourite one - THERE IS NO WRONG CHOICE!!
Seriously grinds my gears seeing a post “what 90 is the best” “who should I choose?” It is YOUR GAME! What works for others , may not work for you. Pick YOUR FAVOURITE!
Base & Premium Packs are always there. Base packs are 5k coins, Premium Packs are 7.5k coins. Every other weekday we will see a new pack enter the store. New Events bring more packs, containing specific stuff. One guarantees a Gold Collectable, and a Winterinternational Player. Since Boxing Day is today, there are packs out for it!! These packs end on Monday at 5pm EST.
A player can also buy packs by purchasing “points” to purchase points, click the Triangle or Y button in the store.
To see how much a pack is in “points” it is the Green Circle “Pucks” besides the coins. Currently the guaranteed Winterinternational and Gold Collectable pack is $25.
Team
Change your team players, lineups, goalies, coaches, add better players, etc.,
You can change your strategies by going to “Manage Lineups” and “Strategies”.
Also there is the “Settings” to fix your camera, puck size, visual / audio, and controls.
—- My Collection —
Click on this, see every possible card you will be able to buy, and collect. Click “Triangle” to view all your players, jerseys, arenas, etc.,

Free Beginning Tips

My hints?
———————-
This is my HUT Guide to you, new HUT player, or Old HUT Player reading this for fun.
I hope you enjoy HUT.
If you get frustrated or run down? I would suggest playing a different game-mode, game, or simply taking a break from the gaming system in general. That way you will be fired up to play again, and have fun!
See you guys when new content gets released for another post!
Comment down anything a new player would need to know to get their game started, and tips!
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]

Your Pre Market Brief for 12/15/2020

WARNING: It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.

Your Pre Market Brief for Tuesday December 15th 2020

Brought to you by MoonGangCapital
You can subscribe to the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily 4:00 AM Pre Market Brief in this sub.
Other Useful Resources: The Ultimate Quick Resource For the Amateur Trader.
Published 2:33 AM EST / Updated as of 4:00 AM EST
-----------------------------------------------

Stock Futures:

Monday 12/14/2020 News and Markets Recap:

Tuesday December 15th 2020 Economic Calendar (All times are Eastern)

Overnight News Heading into Tuesday December 15th 2020

(News Yet to be Traded 8:00 PM - 4:00 AM EST)
It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.

End of Day and After Hours News Heading into Monday December 15th 2020

(News Traded 4:00 PM - 8:00 PM EST)
It is up to you to judge the accuracy and veracity of the below before trading. I take no responsibility for the accuracy of the information in this thread.

Possible Dip Buying Opportunities in the near future (Other suggestions appreciated):

Suggested Dip Trading Strategy

Offering News:

Commodities:

Other News & Analysis:

Upcoming Earnings:

COVID-19 Stats and News:

Macro Considerations:

Other

-----------------------------------------------
Subscribe to This Brief and the daily 4:00 AM Pre Market Brief on The Twitter Link Here . Alerts in the tweets will direct you to the daily brief in this sub
Other Useful Resources: Stock Market Tools, Resources, Advice, & Tutorials
WARNING: It is up to you to judge the accuracy and veracity of the above before trading. I take no responsibility for the accuracy of the information in this thread.
submitted by Cicero1982 to MoonGangCapital [link] [comments]

Vandal City Rp | FRESH WIPE (2/6/2021) New REALISTIC Economy!

Vandal RP 18+ | Freshly Wiped Economy 2/6/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/bk10lnqye2g61.jpg?width=1546&format=pjpg&auto=webp&s=bbc02db4edadb97dc28f0cb67b0d847e5fcb1a3b
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*stock Market*
*locked npc cars*
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/xaxaut88f2g61.png?width=320&format=png&auto=webp&s=cd3f1a6606451fe4868847b4f4306c779c8d7087
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/ho2apyo9f2g61.png?width=960&format=png&auto=webp&s=a7b42046213836ddaab335ce6ff51ec06b6525a4
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

https://preview.redd.it/yvglsb7bf2g61.png?width=981&format=png&auto=webp&s=617bf0ac8b22dd9d6c1399425e6f2c9ed4252d73
TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

https://preview.redd.it/61r61lvdf2g61.png?width=1120&format=png&auto=webp&s=266049a398371ed6c1bc337f2d0330c4068944bb

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'
https://preview.redd.it/ghmaudvof2g61.jpg?width=1459&format=pjpg&auto=webp&s=ea6584170ecc3c521fa14fc1a4c54d93ecf3b6c9

https://preview.redd.it/4ja68s7qf2g61.jpg?width=1584&format=pjpg&auto=webp&s=bc0587d1db4cfb8aacd8bb376bde3b60c223f647

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submitted by BennysMotorWorx to GTARP [link] [comments]

This is what they want in this game(insanity)

"Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...
So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

TRANSPORTATION

1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

INTERIORS

1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...

ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...

SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...
In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...
Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...

MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc..."
submitted by kienkhuongit to LowSodiumCyberpunk [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

[H] Hundreds of tradable steam game gifts, removed game gifts, steam keys, more [W] TF2 Keys, Paypal

https://steamcommunity.com/tradeoffenew/?partner=128394910&token=KJaXP3jg
Most non-removed games I'd be happy to trade for store price in csgo keys at paypal value, so a collector can just have the gift. I have no attachment to 99% of this stuff, anymore. Most gifts are certainly less than store price, as well.
Do NOT waste my time by offering other games or other gifts.
Anything priced in cash is the PAYPAL PRICE ONLY
Removed Games and DLCs
[*] AERENA Master Edition (brazil) -- $3
[*] Alan Wake Bundle -- $5
[*] Age of Booty -- $20
[*] Age of Empires Online - Summer Sale Bundle DLC Unlock
[*] Batman Arkham City -- $50
[*] ALL ARKHAM CITY DLC (individual gifts) -- $100
[*] Batman Arkham Complete -- $100
[*] Bayonetta Deluxe Edition -- $150
[*] Batman™: Arkham Origins (preorder which contains
deathstroke DLC sub) -- $10
[*] Ben 10 Game Generator 5D -- $300
[*] Brawlhalla - BCX 2016 Pack -- $150
[*] Brink Prima Official Strategy Guide -- $15
[*] CID The Dummy --- $100
[*] DC Universe Online - Amazon Fury Part I
[*] DC Universe Online - Halls of Power Part I
[*] DC Universe Online Power Bundle
[*] DC Universe Online Ultimate Edition Bundle
[*] DC Universe Online: Home Turf
[*] DC Universe Online: Origin Crisis
[*] Dead Island Epidemic
[*] Dead Island Epidemic DIE Contagion Pack Gift
[*] Deus Ex: Human Revolution - Explosion Pack DLC
[*] Disney Infinity 2.0 -- $130
[*] Disney Infinity 3.0 (Crystal Buzz Lightyear) -- $100
[*] Disney Infinity 3.0 (Darth Maul) -- $100
[*] Disney Infinity 3.0- Rise Against the Empire Playset
[*] Dragon Age: Origins - Ultimate - Prima Official Strategy Guide
[*] Dungeonland Gift
[*] Final Fantasy XI -- $650
[*] Funcom Complete Pack (Lego Minifigures + Secret World + Age of Conan DLC) https://steamdb.info/sub/35919/apps/ -- $500
[*] Ghost in the Shell: Stand Alone Complex - First Assault Online -- $20
[*] Greenlight Submission Subscription -- $200
[*] Gotham City Imposters -- $110
[*] Gun Monkey --
[*] H1Z1: Just Survive - Atlas Cosmetic Skin Pack
[*] H1Z1: Just Survive - Manitoba Cosmetic Skin Pack
[*] H1Z1: Just Survive - Whiptail Cosmetic Skin Pack
[*] Instinct -- $100
[*] IVAN vs NAZI ZOMBIES -- $60
[*] Landmark - Trailblazer Buddy Gift
[*] LEGO Minifigures Online -- $600
[*] Marvel Heroes 2015 - Venom Pack
[*] Marvel Heroes 2016 - Marvel's Captain America: Civil War Starter Pack
[*] Mortal Kombat Kollection
[*] Music Creator 6 + Z3TA+2 Bundle
[*] Nebula Online (RU)
[*] Nebula Online Soundtrack Edition
[*] Nosgoth -- $50
[*] Oath of Genesis -- $100
[*] Pinball FX2 - Paranormal Table
[*] Ravaged
[*] Rambo The Video Game: Baker Team
[*] RIPD: The Game (ROW) Gift
[*] Rocket League® - NBA Flag Pack
[*] Saints Row: The Third Prima Official Strategy Guide
[*] Star Trek
[*] Starvoid
[*] Team Fortress 2 - Quakecon Bundle
[*] Team Fortress 2 - Winter Sale 2012
[*] Teenage Mutant Ninja Turtles: Mutants in Manhattan
[*] The Dead Linger Gift
[*] The Mixed Pack https://steamdb.info/sub/77497/apps/
[*] The Political Machine 2012
[*] The Slaughtering Ground
[*] TOME: Starter Pack Gift
[*] Transformers: War for Cybertron
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3
[*] Universe At War
[*] Windborne
[*] Windborne Hero Adventurer's Pack
[*] Yooka-Laylee Toybox
Preorders and various exclusive versions(some contain exclusive preorder content)
[*] Arkham Origins Preorder (comes with exclusive Deathstroke sub) https://steamdb.info/sub/29695/apps/
[*] Bioshock 2 Pre-Order
[*] Bioshock Infinite Pre-Order WW
[*] Brutal Legend Pre-Purchase
[*] Disgaea PC: Digital Deluxe Dood Edition
[*] Dishonored 2 Pre-Order
[*] Painkiller hell & Damnation preorder (comes with exclusive preorder content)
[*] Goodbye Deponia Pre-Purchase
[*] Sonic Generations Preorder
[*] Magicka (1st week promotion)
[*] South Park The Fractured But Whole (preorder DLC included)
F2P Game Gifts and/or general collectibles
[*] Altitude
[*] Air Brawl
[*] Air Buccaneers
[*] Awesomenauts
[*] Brawlhalla
[*] Evolve Stage 2
[*] Ori and the Blind Forest
[*] Proto Galaxy
[*] RIFT
[*] SNOW - Gift for Closed Beta customers
[*] Space Forerunner Fleet Pack Gift (Fractured Space)
OTHER GAME GIFTS
[*] AI War Bundle (20 11)
[*] Alderamin on the Sky: A Stormy Encounter
[*] Aliens versus Predator Classic 2000
[*] ARMA: Cold War Assault
[*] Attack on Titan / A.O.T. Wings of Freedom (SEA)
[*] Batman™: Arkham Knight
[*] Bioshock RU
[*] BIT.TRIP RUNNER
[*] BIT.TRIP BEAT
[*] BIT.TRIP CORE
[*] BIT.TRIP VOID
[*] Bone Complete Bundle
[*] Breath of Death VII
[*] Broken Dreams
[*] Cargo! The Quest for Gravity (vivamedia)
[*] Castlevania: Lords of Shadow – Ultimate Edition
[*] Chaos on Deponia
[*] Cities XL Platinum
[*] Counter-Strike + Day of Defeat Deathmatch + ricochet + Condition Zero (Unknown package 41)
[*] Crusader Kings II: Iberian Portraits
[*] Cthulhu Saves the World
[*] Cubemen
[*] Cubicle Quest (ru)
[*] Dead Bits
[*] Dad Bits Collector's Edition
[*] Deadlight
[*] Death Rally
[*] DG2: Defense Grid 2 Special Edition
[*] Defense Grid: Containment Bundle
[*] Defy Gravity Extended
[*] Despair
[*] Deus Ex Collection
[*] Devil May Cry 3 and 4 Bundle
[*] Devil May Cry 3 and 4 Bundle (RU)
[*] Developer Alliance Bundle
[*] Dino D-Day
[*] Disgaea 2 PC / 魔界戦記ディスガイア2 PC
[*] Disgaea PC / 魔界戦記ディスガイア PC
[*] Disgaea PC: Digital Dood Edition
[*] Disney Mega Pack
[*] DmC Devil May Cry: Costume Pack
[*] Don't Starve + Don't Starve Together gift
[*] Dota 2 Unknown package 16979
[*] Down To One
[*] DRAGON BALL XENOVERSE 2 (China)
[*] DRAGON QUEST HEROES™ Slime Edition (RU)
[*] Duke Nukem Forever Collection
[*] Dungeon Defenders Halloween Costume Pack
[*] Dynamite Jack
[*] Eaten Alive
[*] Ender's Game
[*] Endless Legend™ - Classic Edition
[*] Evolve
[*] Evolve PC Monster Race
[*] Evolve Preorder (l4d included)
[*] Fallout Tactics: Brotherhood of Steel
[*] FEAR: Ultimate Shooter Edition
[*] First Assault - Recruit Early Access Pack
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 1 (SEA)
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3 (SEA)
[*] Tree of Savior (English Ver.) Founder's Server : Exclusive Access 3
[*] Friday the 13th: The Game Pre-Purchase (ru)
[*] Galactic Civilizations I and II Pack
[*] Game of Thrones
[*] Ghostbusters™
[*] Goodbye Deponia Pre-Purchase
[*] Gothic 3 Forsaken Gods EE
[*] Gothic II (NA)
[*] Gratuitous Space Battles
[*] Gratuitous Space Battles - Complete Pack
[*] Greed Corp
[*] Greyfox RPG
[*] Guardians of Middle-earth
[*] Hive With Pillbug, Ladybug, Mosquito DLC Gift
[*] Holiday Sale 2011 Gift: APOX
[*] Holiday Sale 2011 Gift: Dogfighter
[*] Holiday Sale 2011 Gift: Valve Complete Pack
[*] How to Survive - Storm Warning Edition (RU)
[*] Hydrophobia: Prophecy
[*] Hyperdimension Neptunia Re;Birth1
[*] Hyperdimension Neptunia Re;Birth2
[*] Introversion Complete Pack
[*] Izetta: The Last Witch: Beginning of the War
[*] Kabaneri of the Iron Fortress: Frightened Corpse
[*] KanColle: Hello, Commander!
[*] Killing Floor Gift (LAM)
[*] Lead and Gold: Gangs of the Wild West
[*] Left 4 Dead
[*] Lilly and Sasha: Curse of the Immortals
[*] Lost Planet® 2
[*] Mahjong Pretty Girls Battle
[*] Make America Great Again: The Trump Presidency
[*] Making History: The Calm & the Storm
[*] Max Payne 3 Rockstar Pass
[*] Mega Man Legacy Collection / ロックマン クラシックス コレク ション
[*] Men of War™
[*] Men of War: Assault Squad - Game of the Year Edition
[*] Monaco: What's Yours Is Mine
[*] Morphopolis
[*] Munin
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 (LAM)
[*] NARUTO SHIPPUDEN: Ultimate Ninja STORM Bundle (EU)
[*] New kind of adventure
[*] NiGHTS Into Dreams
[*] Orange: LETTER 01
[*] Out There Somewhere
[*] Painkiller Hell & Damnation (RU)
[*] PARTICLE MACE - Soundtrack
[*] PAYDAY 2: A Merry Payday Christmas Soundtrack
[*] Penumbra Collectors Pack
[*] PewDiePie: Legend of the Brofist
[*] Phantom Breaker: Battle Grounds - Kemomimi Costume DLC
[*] Phantom Breaker: Battle Grounds - Kurisu Makise + Level 99 Pack
[*] POSTAL 2 (HK / Taiwan)
[*] ProtoGalaxy
[*] Puzzle Indie
[*] Real Horror Stories Ultimate Edition
[*] Red Orchestra 2: Heroes of Stalingrad with Rising Storm
[*] ReLIFE: Kaizaki Arata (27), Unemployed
[*] Renegade Ops
[*] Renegade Ops - Coldstrike Campaign
[*] Risen 2: Dark Waters
[*] Risk of Rain 2 ROW
[*] Robotex
[*] Rochard
[*] Rome: Total War™ - Collection
[*] RPG Maker VX Ace - High Fantasy Main Party Pack I
[*] RPG Maker VX Ace - Inspirational Vol. 1
[*] RPG Maker VX Ace - The Adventurer's Journey
[*] RPG Maker VX Ace - Zombie Survival Graphic Pack
[*] Sanctum: Collection
[*] Star Saviors
[*] Scooby Doo! & Looney Tunes Cartoon Universe: Adventure
[*] Serious Sam 3 BFE Deluxe
[*] Serious Sam Classic Second Encounter Gift
[*] Serious Sam Complete Pack (October 2012)
[*] Shadowgrounds
[*] Shelter 2_Pre order
[*] Shower With Your Dad Simulator 2015: Do You Still Shower
With Your Dad
[*] Sinister City
[*] Sleeping Dogs: Dragon Master Pack
[*] SNOW
[*] Soul Gambler
[*] Space Empires IV Deluxe
[*] Space Farmers 2-Pack Gift
[*] Fractured Space Space Forerunner Fleet Pack Gift
[*]Space Pirates and Zombies (SPAZ)
[*] SpaceChem
[*] SpaceChem: 63 Corvi
[*] Specialist Early Access Pack
[*] Starbound (china)
[*] Squishy the Suicidal Pig
[*] Syberia
[*] Takedown: Red Sabre
[*] Talisman: Digital Edition
[*] The Adventures of Super Mario Bros. 3: Sneaking Lying Cheating Giant Ninja Koopas
[*] The Deletion
[*] The Guild II Collection
[*] The Hat Man: Shadow Ward
[*] The Howler
[*] The Political Machine 2016
[*] The Ship - 2 Pack Gift
[*] The Witcher 2: Assassins of Kings Enhanced Edition
[*] The Walking Dead: 400 Days
[*] Lara Croft and the Guardian of Light
[*] Tons of Tomb Raider DLC
[*] Tomb Raider: Anniversary
[*] Tomb Raider: Legend
[*] Tomb Raider: Underworld
[*] Total War: Shogun 2 - Fall of the Samurai – The Tsu Faction Pack
[*] Trine 2: Complete Story Gift
[*] TRON RUN/r Ultimate Edition - Gift Base Game
[*] TRON RUN/r: Deluxe Edition
[*] TrumPiñata
[*] UFO: Extraterrestrials Gold
[*] Uncrowded
[*] Valkyria Chronicles™
[*] Velvet Assassin
[*] War of the Roses: House of Lancaster Armor Set
[*] Wargame Franchise Pack (European Escalation and Airland Battle)
[*] Waveform
[*] Waveform Eris DLC
[*] Why So Evil + Why So Evil 2: Dystopia + Brilliant Bob
[*] Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob
[*] Woodle Tree Adventures
[*] Yamada-kun and the Seven Witches: I've Turned Into Her!
[*] Yooka-Laylee
[*] Yooka-Laylee Digital Deluxe Edition
[*] Ys I & II Chronicles+
Steam Keys
2064: Read Only Memories
7 Grand Steps
A Virus Named Tom
AI War: Fleet Command
Ballistick
Beat Hazard Ultra
Chroma Squad
Dangerous High School Girls in Trouble
Double Fine Adventure Documentary
Dusty Revenge: Co-Op Edition
Ellipsis
Girls Like Robots
GRAV (Early Access)
Guacamelee! Gold Edition
Guacamelee Super Turbo Championship Edition
Guns of Icarus Online
Hand of Fate
Hot Tin Roof: The Cat That Wore A Fedora Deluxe
Human Resource Machine
Invisible, Inc.
JumpJet Rex
Luna's Wandering Stars
Mini Metro
Monster Loves You
Mushroom 11
Ninja Pizza Girl
No Time to Explain
Nuclear Throne
Overgrowth Steam key
Potatoman Seeks the Troof
Q.U.B.E: Director's Cut
Retro Game Crunch
Rituals
Robot Roller-Derby Disco Dodgeball
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Secrets of Raetikon
shutshimi
Song of the Deep
Spirits
Sproggiwood
Streamline Early Access
Super Galaxy Squadron EX
Super Hexagon
Super Meat Boy
The Swapper
System Shock Pack
Team Indie
Thirty Flights of Loving
TIMEframe
VVVVVV
Waking Mars
World of Goo
ABZU
Husk
Okhlos
Project Highrise
Steamworld Heist
LIMBO
PAYDAY 2 - E3 2016 Mask Pack
PAYDAY 2 - The Golden Grin Casino Heist DLC
Dead Space Steam Key
Burnout Paradise: The Ultimate Box Steam Key
Crysis 2 Maximum Edition Steam Key
Trine 2: Complete Story Steam Key
Mark of the Ninja
Gunmetal Arcadia Zero (Steam, Humble Monthly)
Eets Munchies Steam Key
Dead Island: Game of the Year Edition
Saints Row 2
Command & Conquer: Red Alert 3 - Uprising Steam Key
The Lord of the Rings: War in the North
Mirror's Edge Steam Key
submitted by ForteSP33 to SteamGameSwap [link] [comments]

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted

Vandal City RP | NEW updates- dragstrip/drifttrack | SEMI- Whitelisted
Vandal RP 18+ | Freshly Wiped Economy 8/21 |TRAP HOUSE'S|Radial Menu's | GANG TERRITORIES | Car Finance & Repo |NEW-HOUSE FINANCING| Mayor | Surgeons | MOONSHINE | Skills | Player Shops | Heists & Missions |DRIFTMODE |300+ car list | BOUNTY HUNTERS | Crafting | CAD/MDT |Mechanic Workorder Tablet| Active Dev |Drag Speedway | Drift Track

https://preview.redd.it/1q84daatnt861.png?width=512&format=png&auto=webp&s=a0b4dd0c59b38a8073eb0f4c066ec057b166943a
Vandal city is a Semi-Whitelist sever, meaning you can come check out the city and all the amazing features, if you decide to stick around fill out the whitelist app to apply for all the different orgs/pd/ems and mechanics. People come and go but the stories and impressions will last a lifetime! Join Vandal City RP today!
website- https://vandal.city
Discord-https://discord.com/invite/pygu6k9
Twitter- https://twitter.com/vandalcityrp
Facebook-https://www.facebook.com/VandalCityRP
YouTube-https://www.youtube.com/channel/UC7VCzAfH6UyyoRiu9gIegtg?view_as=subscriber
~update~
*new car trailers*
*NEW CUSTOM CAR DEALERSHIPS**
**NEW Dragstrip and Drift Tack w/ Driftscore**
*NEW* TRAPHOUSE
*180 new custom wheels*
*shoot range to increase stats*
*New way of Planting*
*player shop search menu with custom banners*
*new drug Herion*
*New Heist-Port of Los Santos*
*NEW- Radial Menu's for PD,EMS,Mechanics,Vehicle,crim, and clothes.*
*Recently updated UI*
*Recently Wiped Economy! 8-21-2020*
HOME OF BOUNTYHUNTER & PRISON BREAK HEIST
BOUNTY HUNTER-As a bounty hunter you will track down and capture fugitives who are wanted for large sums of unpaid fines. Once in custody, bring them to 1 of 2 courthouses to be processed. If successful you will receive half of the bounty and the PD gets the other half.

https://preview.redd.it/jzim72dvnt861.png?width=320&format=png&auto=webp&s=aa1ce247ecd1cb7ac96c0678bcc7dbce96a56c63
PRISON BREAK-Something we have been working on for a bit is now ready to be released. This is 100% Original Vandal content. Unless you and your team are the type to plan and prepare, don't expect it to be easy. Getting help from other inmates may increase your chances of escape, but what awaits you on the outside is a whole other ball game since responding cops will be on high alert.

https://preview.redd.it/brdvk0cwnt861.png?width=960&format=png&auto=webp&s=62df80ab14d443c5f6d26632d59ecc152a224f4e
GANG TERRITORIES- Gain influence on territories by selling drugs,killing cops or other gangs, by having greater numbers in the zone, each zone has a perk like drug lab or money wash, police gain influence by killing, arresting, or having greater numbers. Think you have what it takes to be the top gang in the city?
VANDAL CITY MOONSHINE RUNNERS- Want to run Moonshine? you will need a still so you can Cook,Ferment,and distill, and then sell the fisnished product to Bar owners for a cut. The only people who have access to do shine runs are club/bar employees. The club/bar will get a piece of every moonshine run that's completed but be warned, police aren't the only thing to watch out for when doing these runs.

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TRAPHOUSE-
• Sells a random amount of each drug type every 10-20 minutes
• Can be owned by one person or a gang
• Drugs sold from a Traphouse receive the MAXIMUM price (unlike street sales which flucuate)
• For every cop that is on, sale prices increase by 5% (max 25%)
• The more drugs you put in a Traphouse, the higher your chance of selling bulk amounts
• Traphouses activate with more than 10 people online (able to be taken, starts selling drugs)
• Traphouses do NOT call the cops when being taken
• Traphouses only appear on the mini-map. Icon is a little cocaine bag and when being taken, will pulsate
• There is a very small chance a Traphouse notifies police that it is active
• There are a total of 5 Traphouses (for now)
• To take a traphouse, you must be armed and hold it for 10 minutes
• Dying or leaving the area will cancel the takeover
• A successfully capped Traphouse cannot be re-taken for a period of 20 minutes
Vandal City now has their own radio station, when your in the city listen for all the top hits,news,local business ads, giveaways and more!
SERIOUS ROLEPLAY
PROPERTIES with purchasable FURNITURE
Crafting
Player run businesses
casino
More clothing options
Legal Jobs that reward unique crafting items
Balanced Economy
Black Market
Pink Cage Motel!
Unique crafting items
Custom Locations/Cars
Debit Card
Bank & Store Robberies
Chop Shop
House burglaries
Multiple Drugs (Weed/Coke/Meth)
Events (PlayeStaff)
300+ car list
Easy to use Race Mod
Drifting Mod
Skills
• Stamina - As you run or swim, you will gain stamina which allows for longer running and swiming
• Strength - You gain strength by working out at the gym. This will unlock perks along the way (being able to lift someone up at 50%)
• Lung Capacity - As you swim under water, you gain more lung capacity over time
• Shooting - The more you shoot the more you gain this skill. Same perks as the GTA game (check their wiki)
• Driving - Gain this by driving faster than ~35mph. Same perks as the GTA game (check their wiki)
• Cooking - As you cook, you will gain this skill which will unlock better food recipes to give higher nutrition points
• Nutrition - Gain nutrition from eating good foods. The higher your nutrition, the faster you gain physical skills like Stamina and Strength.
• Hunting - Gain this everytime you slaughter an animal. Higher skills will increase yields. At 25% you gain the ability to get leather from the animal. At 75% you unlock the Muskett at the weapon shop
• Fishing - Gain this skill by fishing. The higher your skill, the better chance you have at doubling your reward (catch 2 instead of 1)
• Citizen - This one you gain just by being on. For every 10%, you gain 1% on every legal job goods you sell. Committing crimes or going to jail lowers this.
• Criminal - Comitting criminal acts increases this. Higher Criminal score means not being able to use the legal gunshop but you also get perks like being able to wash money at a better rate, depending. Going to jail will lower this drastically.
• Drugs - This skill is gained every time you successfully sell drugs to a local. For every 10% skill, you gain 1% on every drug you sell
• Planting - This skill is gained every time you successfully grow something. The higher the skill level, the higher your max yield can be
*Dying causes a loss of 25% for Stamina, Strength, Nutrition and Lung Capacity
Player Owned Shops
• Shops are purchased by going to the “Buy Shops” icon
• Shops can be stocked with any item.
• Shops can be robbed of 10% of the money in the shop
• Robbing a shop requires actually breaking the safe (with any weapon)
• Robbery cooldown is many many hours for player owned shops. Persists through restarts/crashses.
• Shops can order some items at a reduced cost but must wait several hours for the shipments
• All shops pay a daily rent (currently $500)
LSPD/BCSO (Whitelisted)
EMS/LFSD (Whitelisted)
Mechanic (Whitelisted)
Gangs (Cartel, Mafia, MC, etc)
Boxer
Fishing
Fueler
Lumberjack
Miner
Reporter
Security
Hunter
Butcher
Tailor
Taxi
Trucker
BOUNTY HUNTER!
SHOPS/GAS STATIONS
There are shops and gas stations around the map where you will need to refuel your vehicle or buy things like repair kits.
ILLEGAL JOBS
You can do any number of things from robbing stores, chopping cars, selling drugs and burglarizing houses. There are also criminal gangs and businesses that are player run that make doing some of these activities easier.
GANG PERKS
The Lost MC guys have as 25% increase on store robbery payouts, called the “Intimidation Factor”. The Mafia have a “No Witnesses” perk which means their gunshots are hidden from police because no locals call the cops on these guys. This is just a couple examples of the custom additions we’ve made.
DRUGS
The big thing with some cities is that all of their drugs are usually locked to whitelisted orgs. Here you can create 3 types of drugs with uniquely different ways of manufacturing each type.

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submitted by BennysMotorWorx to GTARP [link] [comments]

Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)

First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...

So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

In real life there is a sense of interconnecitivity and permanance... NightCity doesn't have this and is just a disconnected Hodgepodge of static elements that have no effect on one another... for example I should be able to balance the transportation cost of getting to work versus the career path that I want and the amount of money I'm making and taking into account my net worth... it wouldn't make sense for me to accept an entry level position that requires hours of commute every morning when I'm living on the other end of town... and on the otherhand if I'm processed to a VP making bigly bucks I can afford to take the automated air taxi every morning to work in central business district and still live outside by the beautiful beachfront property etc... likewise a downturn in the economy will affect my company and I could get laid off or no bonus for the year, or if I'm working a gig job that is seasonal then come spring I wouldn't need to find a second side gig to make up for the loss of income... and all of that ties into what kind of loft I can afford, what kind of car I can buy/lease/rent and the food I can eat (tv dinner vs fine dining) and the cloths that I can put in my back which affects the sort of women on the street that I can radnomdly hit on and get intro interested into d going on a date with me etc etc etc... its all interconnected and has a continuation that affecst so much more than just mindless NPCs spawning and despawning right in front on my eyes...

#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)


#JOBS/CAREERS/WORK/EDUCATION/GIGs
Ability to work a day job to earn steady money and climb a career ladder by taking courses or going to school at night... ability to go on the nightcity job boards or online to hunt and interview for other jobs... to change industries and do other jobs... to participate in the Gig economy... like drive around in some version of ubereats delivering food or packages to people... or a corporate desk job thats basically on the computer all day... for corporate day jobs the game should give the user the ability to fastforward just like he can go to bed and fast forward for eight hours etc....

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...


#ECONOMY
1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a steady stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
2) Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
3) Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
4) Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...


#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING
Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

#ROMANCE/RELATIONSHIPS
Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...
submitted by AscendChina to cyberpunkgame [link] [comments]

Who need PayPal,Cash app , Blockchain loading and Wu Transfer with no Chargebacks

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submitted by Valuable_Spare4606 to ghana [link] [comments]

Exchase - an overview of the revolutionary fintech ecosystem.

About:
Exchase is a trading platform that combines a crypto exchange, social trading, binary options, a payment system, and an exchange service into a single ecosystem.
Our international team consists of specialists from various fields: developers, traders, financiers, as well as marketers. Using our unique high-tech solutions, we have combined into one platform many popular services provided by several players in the crypto market and the classic fintech market. Thus, having one account for all these services, users save a significant amount due to the circulation of funds when using them, as the platform does not charge a commission for the transfer of these funds.
As part of the crowdsale campaign Q4 2020 - Q1 2021, 200 million EXSE tokens of the ERC-20 standard will be issued. These emissions will be fixed, and to better maintain the EXSE level, in agreement with the investor community, tokens will be burned at a certain frequency. In addition, the tokens used by traders to reduce trading commissions are bound to be burned. EXSE tokens, apart from performing their basic function as an investment object, will allow their holders to save commissions when carrying out trading operations on the Exchase platform within four years of launch, as well as receive bonuses from referrals.
We are always open for cooperation, forging new contacts and strengthening old ones.
For cooperation, please write [email protected]
Planned launch dates for the Exchase ecosystem services:
Crypto exchange
A trading scheme has already been launched - model B book. The A book model is in beta testing with an expected launch date in the second quarter of 2021.
Margin trading.
The margin trading option is currently in beta testing. The planned launch date is in the first quarter of 2021.
Token Listing
The planned launch date for the placement of third-party tokens on the Exchase platform in the first quarter of 2021.
Crypto wallet
The expected launch of a wallet for storing users' crypto assets in the fourth quarter of 2021.
Crypto games
Implemented and are in the final stages of debugging a crypto game with the EXC token mining system.
Money Transfer System
The Exchase platform is integrated with its own money transfer system (crypto, fiat). For fiat, three flows are supported: bank transfer, cash pickup and mobile money. The money transfer system has already been implemented by our development team. At the moment, it is in beta testing. The planned launch date is Q2 2021.
Binary Options
In addition to the classic exchange trading of fiat and crypto assets, the Exchase platform provides a Binary Options service, the operating rules of which are much simpler and more intuitive understandable for an inexperienced user. Binary options have much more in common with gambling than with trading itself - especially with its advanced forms. You are just as involved in the analysis of market events as in exchange scenarios, but the process of interaction itself comes down to you solely to predict a "bull" or "bear" trand (like in a casino where you bet on a certain color). The Binary Options has already been implemented by our development team. At the moment, it is in beta testing. The planned launch date is Q1 2021.
Social Trading
The Exchase platform provides the feature of subscribing to masters (PAMM managers), in which transactions on behalf of your account will be carried out by the core of the exchange by copying transactions of more professional traders, who are deducted for this a small commission. This is a unique chance for absolute newcomers to trading to enter the industry and benefit from their investments.
Decentralized exchange
The DEX exchange model has already been developed and is in beta testing. The planned launch date is the second quarter of 2021
OTC transactions
The launch of OTC trading on the Exchase platform is scheduled for the fourth quarter of 2021
Crypto loans
The system of loans secured by crypto assets is scheduled to be launched in the fourth quarter of 2021
Based on current market problems, our trading platform will have the following set of solutions:
Futures:
It should be noted that the cryptocurrency market underwent a huge increase not only in trading volume but also in the introduction of tools familiar to ordinary traders for making profits. Our platform will support trading futures contracts. This solution provides more opportunities to make money and attracts many traders to the platform.
Spot trading:
In addition to futures trading, spot trading will be added. This type of trading is the most popular and familiar to the trading audience, as well as the most reliable, fast and simple.
Margin trading:
Trading on margin is a requirement for any modern exchange looking to compete with big players. Therefore, we consider it mandatory to add this type of trading to our platform.
Anonymous instant exchange:
It should not be forgotten that cryptocurrencies were created to provide greater anonymity. Any merchant who wants to make an instant anonymous exchange can do so using our service.
Decentralized exchanges:
Not everyone trusts exchanges, which means that it is necessary to provide opportunities for decentralized exchanges to those who are very concerned about the safety of their funds.
Token Details
Name: EXSE token
Standard: ERC20
Symbol: EXSE
For sale: 1,000,000 EXSE
Tokensale
General information about the first round
From: 15 Dec 2020 (12:00 AM GMT)
Tokens for sale: 1,000,000 EXSE
Ended: 25 Dec 2020 (12:00 AM GMT)
Min. number of transactions: 50 EXSE / 0.02 ETH
Done via smart contract: Ethereum blockchain
Decimal: 18
Token exchange rate: 1 EXSE = 0.0004 ETH
Max. Amount collected: 400 ETH
The Use of Funds of The First Round
50% : Platfrom develompent
15% : Legal and bank accounts
15% : Obtaining a license to work with virtual assets (cryptocurrency license).
14% : PR and marketing
6%: Operating expenses
Roadmap
Dec, 2020 - Launched a cryptocurrency exchange based on the B-book model Jan, 2021 - Opening bank accounts for the Exchase OÜ. Mar, 2021 - Deploy Android version to Google PlayMarket. Apr, 2021 - Margin trading. Jun, 2021- Crypto loans. Aug, 2021 - Crypto-wallet Jan, 2021 - Obtaining a license to work with virtual assets (cryptocurrency license). Jan, 2021 - Connection of liquidity providers, as part of the A-Book model implementation. Apr, 2021 - Deploy iOS version in AppStore. May, 2021 - Binary options. Jun, 2021 - Social trading
Team members & Advisors
Danila Prozorov- CEO Andrei Versilov- CTO Aditya Prakash-CMO
Conclusion
With the presence of technology in the financial industry, enabling many modern financial services which are very helpful for businesses or individuals in their financial activities - Exchase is a Fintech platform which will combine crypto exchange, social trading, binary options, a payment system, and an exchange. service, into a financial ecosystem that is modern, efficient, and safe for users. By using Exchase, users can save their funds because their money circulation is only on the Exchase platform and uses many financial services through 1 Exchase platform for many financial services.
For more information see the link below:
Website: https://exchase.io
White Paper: https://exchase.top/en/Exchase_WhitePaper_EN.pdf
Twitter: https://twitter.com/ExchaseF
Facebook: https: // www.facebook.com/ExchaseF
Telegram: https://t.me/exchase
Reddit: https://www.reddit.com/Exchase
AUTHOR
Bitcointalk Username:Priya Chowdhury Telegram Username: @Yamini47 Bitcointalk url:https://bitcointalk.org/index.php?action=profile;u=2595077 Wallet address (eth):0xd9B445dA16B5a7b32792D01da5d620c6036BDD2D
submitted by Priya8180 to u/Priya8180 [link] [comments]

What you are looking for is..... (Link in the Desc.)2

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