Las Vegas Strip Suffers Double-Digit Gaming Revenue Drop

las vegas gross gaming revenue 2018

las vegas gross gaming revenue 2018 - win

DD - Funko Toys

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price. Check out my DD below:

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
submitted by LavenderAutist to smallstreetbets [link] [comments]

Funko (FNKO) - Stop Toying Around

Hi all,
To celebrate the return of Undervalued to the Reddit community, I decided to put together a quick DD and post it on a stock that I have had my eye on for a little while. It's still a "work-in-progress" and I may potentially update it later on Reddit with more information or detail if I have time at some point in the future.
If you have any opinions, thoughts, or additional information, please share it. Positive. Negative. Neutral. All information is helpful and informative to the community. (I thought the feedback received from my first DD posted to this sub was quite helpful and I look forward to what you have to say.)
Thank you to u/BuyLowSellNever for turning the sub back on; allowing us to share and discuss ideas with the broader community in a thoughtful and respectful manner. Best wishes. - LA

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.

2/9/21 Update: Additional info posted here

submitted by LavenderAutist to Undervalued [link] [comments]

DD - Funko Toys (+$15 per share / +$600m Market Cap)

2/9/21 Update: Additional info posted here

Funko is a good company with solid performance that is still trading at a reasonable price.
Check out my DD below:
Funko (FNKO)
Share Price (02/01/21) : $12.90
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
Retail exclusives can grow the potential universe of licenses and increase retailer buy-in
· For example: A retailer like GameStop could lobby Funko to make a GameStop exclusive of the WallStreetBets Kid like this person suggested here. (The exclusive Pop! would be made into a limited edition and sold only to GameStop to sell at their stores)
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
Previous DD: Herman Miller
submitted by LavenderAutist to stocks [link] [comments]

Funko (FNKO) - This Is The Way

2/9/21 Update: Additional info posted here

Hi everyone.
Funko is a great stock that I believe will do well this year. Internet search traffic for Funko has been increasing and is at all-time highs over the last couple of months. The company is selling more of their toys directly to customers through their e-commerce shop (which allows them to capture higher retail revenues than wholesale revenues). And demand for collectibles and toys continues to be strong.
Here is a DD I wrote on the company below. I would love to get your thoughts.

Funko (FNKO)
Share Price (1/28/21) : $11.97
Share Price (09/16/19) : $27.86
Short Interest (1/26/21) : 14%
Next Earnings Release: March 2021
Funko Inc. is an American company that manufactures licensed pop culture collectibles, best known for its licensed vinyl figurines and bobbleheads. They have over 1,000 licenses across music, video games, film, TV, sports and many other pop culture properties. Some of their most popular licensed brands include Marvel, Disney, Star Wars, Pokemon, Fortnite, NBA, NFL, MLB, DC Comics, and a variety of anime properties.
Several points below support the belief that Funko’s revenue grew during the 2020 holiday season and could continue well into 2021:
· Increasing search traffic for Funko products
· Direct sales growth is driving increased revenue and profitability
· Parents are buying more gifts for their kids due to COVID
· People have more disposable income from staying at home and not going out
· Expansion of new products and licensees continuing through 2021
· Collectible investments like Funko POP! figures are exploding in value and popularity
· Recent analyst commentary, valuation, and financials are positive
FUNKO’S SEARCH TRAFFIC REACHES AN ALL-TIME HIGH IN Q4 2020
“Funko” google trends search traffic was up 20-30% in Q4 2020 (vs. Q4 2019)
Searches for “Funko” were up 2x in December vs the beginning of November 2020
After falling in December, “Funko” searches are trending back up to all-time-high levels
FUNKO’S DIRECT SALES INITIATIVES DRIVING HIGHER REVENUE & MARGIN
Funko Direct Sales (B2C) grew significantly in Q3 and likely to continue into Q4
· B2C business as a percentage of sales increased to 8% in Q3 2020 from 4% during the prior year.
· Funko’s e-commerce site grew over 150% vs. the prior year in Q3 2020
· The number of SKU’s on Funko’s e-commerce site rose tenfold since June 2020
“We went from only 200 of our own products [on our website] as late as June this year, to now well over 2,000 products available on our website.” – Funko CEO, Brian Mariotti
Funko’s first ever Selena Pop! sold out online in just 40 minutes.
Funko’s Q3 2020 Gross Profit % and Operating Margin % were near all-time-highs for the company
· Funko’s Q3 Gross Profit Percentage of 38.6% was its second highest ever (behind only Q1 2020)
· Funko’s Q3 Operating Profit Percentage of 10.8% was its second highest ever (behind only Q4 2018)
· As Funko continues to grow it’s B2C e-commerce sales in Q4 and beyond, it is possible that gross profit and operating profit percentages could rise as well
Retail customers were able to shift their Brick & Mortar inventory to their e-commerce channels to Funko unit sales
· Funko resellers who didn’t sell online were severely impacted by Brick & Mortar closures during COVID stay-at-home orders. As 2020 progressed, some of these retailers were able to create online stores (e.g.- Shopify, Amazon, eBay, etc.) through which they could sell their Funko inventory.
· Larger retailers that already had an omni-channel presence were able to shift their sales inventory from their Brick & Mortar stores to online fulfilment.
Funko has also created a mini-Pop! factory at its headquarters where customers can make their own custom Funko at a price of $25 each
· According to Funko, you can customize your Pop! using thousands of combinations. It’s “Think Build-A-Bear meets Funko Pop!” according to CEO Brian Mariotti.
· With a $25 price point, the margins are likely higher than the average Pop! figure that retails for between $10 to $15
PARENTS BUYING MORE GIFTS FOR THEIR KIDS DUE TO COVID
Parents likely splurged on their kids out of guilt of having shelter at home because of restrictions and to keep them occupied while they had to work at home.
· “Faced with rising transmission of the virus, state restrictions on retailers and heightened political and economic uncertainty, consumers chose to spend on gifts that lifted the spirits of their families and friends and provided a sense of normalcy given the challenging year. We believe President-elect Biden’s stimulus proposal, with direct payments to families and individuals, and further aid for small businesses and tools to keep businesses open, will keep the economy growing.” NRF President Matthew Shay
· “2020 was an unprecedented year for the U.S. toy industry. The growth we’ve seen in the toy industry speaks to the fact that parents are willing to put their children’s happiness above all else. The industry’s resiliency is very much underpinned by the reality that, in times of hardship, families look to toys to help keep their children engaged, active, and delighted. Put simply, toys are a big part of the happiness equation.” Juli Lennett - VP, U.S. Toys at NPD
Toy sales were strong in 2020 as US retail sales of toys was up 16% vs 2019; driven by pandemic spending
· According to NPD, “Much of the growth in 2020 was directly correlated to the COVID-19 pandemic and the changing consumer behavior associated with widespread lockdowns and school closures, the disposable income diverted from other types of entertainment to toys, as well as the onset of federal stimulus checks.”
Consumer spending on toys increased measurably due to lockdowns; with strong performance continuing through the holidays
· Per NPD, “While toy sales through mid-March 2020 were flat vs. 2019, widespread lockdown measures led to an abrupt increase in sales. This was further amplified by the distribution of stimulus checks beginning in April, resulting in the strongest month of growth for the year in May (+38%). Toy industry growth peaked again in October with an increase of 33% when the holiday season kicked off with Amazon Prime Day along with other retailer deals the same week.”
Key retail sources reporting significant sales growth during Q4 2020 suggest Funko sales performance was strong
· Target Q4 sales were fantastic showing signs of retail strength with a consumer that overlaps well with the Funko
> Overall comparable sales were up 17.2%
> Comparable digital sales were up over 100%
> Store-originated comparable sales were up 4.2%
> Store traffic was up 4.3%
> Average ticket size was up 12.3%
· GameStop Q4 sales were solid; showing additional potential for Funko sales
> Same store sales were up 4.8% in Q4 2020
> Online sales increased 309% in Q4 2020
· According to the NRF, 2020 Holiday Retail Sales were up 8.3% compared to the prior year despite the pandemic
> A surge in online shopping drove the increase (rising 32% vs. 2019)
> The increase of 8.3% was over double the average increase of 3.5% that the industry had seen over the last five years.
MORE DISPOSABLE INCOME TO SPEND AT HOME BY NOT GOING OUT
The National Retail Federation (NRF) says that strong retail performance has been driven by consumers with stimulus checks and extra savings from not going out or traveling
· “There was a massive boost to consumer wallets this season. Consumers were able to splurge on holiday gifts because of increased money in their bank accounts from the stimulus payments they received earlier in the year and the money they saved by not traveling, dining out, or attending entertainment events” – NRF Chief Economist Jack Kleinhenz.
Spending on “experiences” fell significantly in 2020
· The US Travel Association forecasts that spending on travel fell $500 billion in 2020 from $1.1 trillion in 2019
> The industry has lost about 40% of its direct travel jobs (about 3.5 million jobs) in 2020; driven by a reduction in business travel
> Foreign visitors to the US fell about 75% in 2020; driving a $119 billion reduction in travel spending
· Concert spending is down dramatically
> Live Nation reported a 98% decline in concert revenue in Q2 2020 and a 95% decline in concert revenue in Q3 2020
> About 5.2 million tickets were refunded in Q3 2020 and 23.3 million tickets had been refunded so far in 2020 (as of the end of Q3)
· Movie theater attendance is down substantially
> AMC theaters saw a 97% decline in attendance and a 91% decline in revenue in Q3 2020
> Cinemark saw a 96% decline in revenue
> Marcus Corporation (which also owns hotels and restaurants) saw a 84% decline in revenue
> Studio Movie Grill filed for bankruptcy
· Other anecdotal information points to more stay-at-home activity decreasing recreational spending
> Chuck E Cheese’s declared bankruptcy
> Dave & Busters is considering bankruptcy and plans layoffs of +1,000
> CiCi’s Pizza declares bankruptcy
> Starbucks saw fewer customers, reduced store hours, increased store closures, and a 5% decline in revenues in Q4 2020. This has led them to plan a shift to more “to-go” formats
> Many Las Vegas Hotels and Casinos have decided to close “part-time” during the week due to lower attendance and travel.
These include Encore, Rio, Linq, Planet Hollywood, Mandalay Bay, Park MGM, and Mirage
The majority of food buffets at the major hotels and casinos have been shuttered for the time being
Stimulus checks and other government programs to support consumer spending provide tailwinds for retail activity
· The US government authorized more than $10,000 per person in stimulus spending in 2020 over the course of five relief bills totaling $3.5 trillion
· More stimulus spending is expected; including a potential $1.9 trillion package that could include an additional $1,400 in stimulus checks
MORE SKUS / LICENSES ARE GROWING AND EXPECTED TO CONINUE STRONG
Active properties continue to rise and are expected to grow well into the future
· The number of active properties in Q3 2020 grew 15% over 2019
· Active properties grew from 644 in Q2 to 715 in Q3 2020
· The potential universe for Funko Pops! is limitless as new films, tv shows, musicians, anime characters, sports stars, and other media properties are created every year.
Some of the hot properties for this year and beyond
· Star Wars: Baby Yoda, Mandalorian, Rey, Valentine’s Day, etc.
· Marvel: WandaVision, Deadpool, Lucha Libre, Spiderman, Venom
· Anime: Dragon Ball Z, Naruto, Bakugan, My Hero Academia
· Films: Harry Potter, The Goonies, The Mummy, Fast & Furious
· TV: The Office, Umbrella Academy, The Queen’s Gambit, The Simpsons
· Sports: NFL, NBA, MLB, WWE
· Others: Disney, Pokemon, etc.
COLLECTIBLE INVESTMENTS ARE GROWING IN VALUE & POPULARITY
· Funko: The average Pops! Figure has a retail price from between $10 and $15 which allows most people an affordable entry point into collecting. Over time some Pops! Figures increase substantially in price; from $50 to $100 to even several thousand dollars. While some collectors buy Pops! as primarily an investment, many more buy them as a way to show their fandom. Whether they are avid Star Wars, Harry Potter, Pokemon, Sports, or Anime fans; collectors build large collections and show them off to friends.
· Sports Cards: To those paying attention, sports cards have been on a massive run with some cards worth more than your parent’s house and your sister’s car. Since the pandemic started, the demand for sports collectibles from basketball to football to soccer (and many others) has skyrocketed. Countless videos of box-breaks and pack openings have become the norm on social media. Some of these boxes are being purchased for tens of thousands with “hits” ranging from several hundred to hundreds of thousands.
· Collector’s Universe: This company that grades sports cards and other collectibles has tripled in value since June 2020. The number of sports collectors grading cards has exploded as demand rises. The popularity of grading sports cards is expected to maintain as prices continue to rise and the hobby becomes more mainstream.
ANALYST COMMENTARY AND FINANCIALS ARE A POSTIVE FOR THE STOCK
Piper Sandler: Upgraded Funko from “Neutral” to “Overweight” (raising their price target from $6 to $12).
· Analyst Erin Murphy sees evidence of “subsequent revenue pillars” with their recent launch of Snapsies at 800 Target stores; along with an expansion into board games and its digital efforts, which include a newly launched website in six European countries.
Valuation Comparison: Market Cap / Revenue (TTM)
· Funko: MC - $604 million / Rev - $640 million (0.9x sales)
· Mattel: MC - $6.27 billion / Rev - $4.43 billion (1.4x sales)
· Hasbro: MC - $13.13 billion / Rev - $5.17 billion (2.5x sales)
Key Financial Trends For Funko
· Q3 2020 EPS (Adjusted) = $0.31
> Third highest ever (only Q4 2018 & Q3 2019 were higher)
· Q3 2020 Revenue = $191 million
> Fourth highest ever (only Q4 2018, Q3 2019, and Q4 2019 were higher)
· Q3 2020 Revenue increase vs prior quarter of 94%
> Q1 and Q2 2020 saw significant declines due to COVID
> Q3 2020 only down 14% vs Q3 2019 despite Q2 2020 being down 49%
> Q3 2020 strength driven by Funko adapting quickly to online in the US market. (Q4 2020 revenue growth could be aided substantially by Funko’s development of their e-commerce shop in Europe.)
· Q3 2020 SG&A was reduced 20% vs. the prior year as Funko rationalizes costs and adjusts to focus more on D2C e-commerce
TL;DR
After a tough summer, Funko sales have rocketed back in Q3 to near where they were pre-pandemic; setting up a potentially historic earnings for Q4 2020. Google search activity suggests that Funko is as popular as ever and is set up well for a strong year in 2021. People are spending less on “going out;” instead buying things to use at home and presents for their kids. As time passes, Funko’s status as a popular collectible only continues to gain momentum.
Their direct sales initiative allows Funko to capture additional margin by sidestepping traditional brick and mortar retail to reach their customers. Investments in collectible products like Pops! and sports cards continue to increase in popularity and price. And the company continues to release even more products beyond Pops!; including games and apparel. While some Wall Street Analysts have already begun to take notice, a strong Q4 earnings announcement can drive even more attention to the stock.
Positions: Long Shares & Calls
Disclosure: I am long FNKO. This is not investment advice. I reserve the right to buy or sell FNKO without updating this thread. Do your own research and share (or not share) with the community in this thread. Thank you to the others on Reddit that shared this idea earlier.
Feedback: If you have any additional information, ideas, or critiques please make sure to comment. It is great to get the perspective of others when making an investment. Also that information can be incorporated into future posts and updates.
submitted by LavenderAutist to StockMarket [link] [comments]

TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!

Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment, Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts
Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap!
If you don't like to read... you don't like to make money!!!!
----------------------------------------------------------------------------------------
Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led.
Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included:
• OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform.
• Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings.
• OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets.
These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018.
Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University).
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following:
• TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia.
• TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs.
• William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom.
Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet.
Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science.
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million.
Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million.
Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation.
Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania.
Our Board of Directors
Morris Bailey — Chairman
Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States.
In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include:
• TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date.
• TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group.
• TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion.
• TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction.
• TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion.
Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet.
Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities.
Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division.
Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division.
We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles.
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including:
• Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002.
• Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion.
• Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets.
• MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering.
Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector.
Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association.
We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
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From Plumbers Apprentice to $100 Million - 26 Business Lessons from an Expert Marketer (Conor McGregor)

Conor McGregor went from plumbers apprentice to making $100 Million. This is not all that surprising given he is a sports superstar.
What is surprising is that he did this in MMA, a sport that notoriously doesn't pay this kind of money.
In fact, McGregor's net worth is at least 3X that of his TOP peers in the sport. And if you look at the Top 15 highest-paid fighters in the UFC, three are only there because they fought McGregor.
Conor McGregor is surely a controversial character, but there are surely some business lessons to learn from his rise to fame. After studying his career and countless hours of video, here are 26 lessons I've learned from the man himself.

Lesson 1 - Find a Need in the Market that Needs Fulfilling

When Conor moved to a new suburb, he lost his group of friends and had to start over. As the new guy, he got in his share of fights. Without a group of friends to back him up, he needed to learn to fight so he could protect himself. With boxing training, any potential attackers might find themselves getting more than they’ve bargained for and decide to pick on an easier target.
Crumlin Boxing Club fulfilled that need for Conor, and initiated his journey to superstardom.
In business, you need to find a need with your particular audience. Fulfill that need and buyers will come to you.
Let’s take boxing gyms as an example.
In a rough neighborhood, you’ll find “real” boxing gyms. The boxers here come to learn how to truly fight and even compete.
In “upper-class” neighborhoods, you’ll find more cardio based boxing gyms. The goal at these gyms are more for exercise than actual fighting. You won’t see too many sparring sessions at these gyms.
Both models are successful. Understand your market.

Lesson 2 - Find Your Passion. Try new things

McGregor and Tom Egan, while opposites, met in high school both enjoyed MMA. They watched UFC broadcasts on weekends together. It was Egan who sparked Conor’s interest in MMA.
Conor started dabbling in both MMA and boxing, and eventually, left boxing for his true love of MMA. With this focus, Conor went on to dominate the MMA scene.
In business, even the best entrepreneurs can get burnt out. If you look at Elon Musk, Richard Branson, or Steve Jobs, they are all extremely passionate about what they do.
They can and do put in the hours to become the best in their niches. When they speak, you hear the passion and feel drawn to their cause.
It’s hard to be tremendously successful if you hate what you do.

Lesson 3 - Find a Mentor to Increase the Likelihood and Decrease the Time to Success

Although they were around the same age, Tom Egan made it to the UFC first. Conor saw his pal in the UFC, and knew that he had a chance too. The impossible became possible and no longer just a dream.
In business, you need to find a mentor who is ahead of you. Mentors can help you avoid big mistakes.
More importantly, mentors show you what is possible and can create a complete level change in your game.

Lesson 4 - Surround Yourself with People That Want You to Succeed & Will Support You. Stay Loyal to Them.

Dee Devlin has been by Conor’s side since the beginning. She supported him when he was a nobody.
She believed in him.
Dee experienced all of the ups and downs on the path to fame. They grew together.
When you become rich and famous, people try to take advantage of you. It becomes harder to find true friends and romantic partners. Conor avoided this and married the girl who helped him get to where he is now.
Let’s face it, some successful entrepreneurs did not have this support system. They were doubted, laughed at even. This doubt fueled their desire to succeed.
Even so, these entrepreneurs eventually built teams which were so inspired by the entrepreneur’s vision, they eventually do build these supportive relationships.
If you do have this support system, remember who was there supporting you from the beginning. True friendships are an important foundation for happiness as you become more successful.

Lesson 5 - Intense Focus on Your Craft | Decide on What You Want and Put 100% Focus Into It

Not only did Dee Devlin give Conor emotional and moral support, she financially supported him as well. She waited tables so that Conor could focus 100% on his training. She helped him buy healthier foods to fuel his body.
Conor was naturally talented. Adding in 100% focus to his training allowed him to accelerate his skills much quicker.
Most people are juggling too many things. Spending hours playing Call of Duty, late nights drinking, dreaming instead of doing, are taking time away from honing your craft.
The best of the best are practicing. They are making sales calls. In the studio.
With 100% focus and persistence, you will eventually make it.

Lesson 6 - The Law of Attraction | Visualizing Yourself to Greatness

Conor attributes the use of visualization and the Law of Attraction to manifest his way to becoming a champion.
This all sounds kind of crazy, but the same technique has been cited by Jon Jones and Ronda Rousey, plus dozens of athletes and mega celebrities including, Kobe Bryant, Cristiano Ronaldo, Arnold Schwarzenegger, Lindsey Vonn, Tony Robbins, Beyonce, Katy Perry, Will Smith, Lady Gaga, and Kanye West,.
What is the Law of Attraction?
The Law of Attraction is a belief that a person’s thoughts and focus bring positive or negative experiences into the person’s life.
Conor’s sister Erin, a bodybuilder and fitness model, recommended he read The Secret, a book on the Law of Attraction. He opted for the DVD version.
"Even when I first watched it, I was like, this is bulls--t," McGregor told Bleacher Report in 2015.
But after watching it, something clicked. Conor and Dee started using it to visualize little things, like getting the front parking spots. After seeing it work, he went on to visualize himself as a champion. In fact, his family credits the moment he watched The Secret, as the birth of Conor McGregor, the superstar.
Stop thinking small. Dream big!

Lesson 7 - Fight IQ | Get a Deep Understanding of Your Competition

In his first UFC post fight interview, he clearly said that he thought Brimmage was emotional and would overthrow his shots. Conor fully understands there is the game before the game.
McGregor’s fight IQ is off the charts.
All fighters watch films of previous fights. Try to find subtle tells. They begin each fight carefully, trying to figure out distance and timing.
Watching Conor, it almost looks intuitive. It seems that he knows his opponents better than they know themselves.
This is most evident after the Aldo fight. Video is released of McGregor practicing the exact sequence that dispatched the 10-year winning streak of the champion.
After the fight, Conor said he saw a subtle tell before the bell rang. Aldo’s right hand was twitching. He knew Aldo was going to unload a big right hand that would set up his left hand knockout punch. Seriously, watch the video below. Mystic Mac believes in the power of visualization.
Know your competition. You can outsmart them. Be faster. Have better customer service. Be good where they suck.

Lesson 8 - Be an entertainer. Stand for Something. Be Polarizing. People Will Love You or Hate You & That’s Not Bad.

Dana White knew Conor McGregor was going to be a star the very first time they met. Why?
Dana said it was his personality. His laugh.
What else is underneath this?
Conor McGregor had a clear focus to become UFC Champion and become rich and famous. He had an outlandish personality. He was witty. He would entertain the masses.
I’ve never met Conor McGregor in person, but from most reports from fans and casuals alike, McGregor is a completely different person outside of the ring.
A nice and pleasant guy.
Is the UFC Conor McGregor just a persona?
Who else had success in the UFC with an outlandish and polarizing personality?
The WWE has perfected this character. They call them the heel. Conor McGregor may or may not be the heel, but he definitely is polarizing, and he is very much like a WWE character.
Love him or hate him, every MMA and boxing fan knows Conor McGregor.
Like the greatest before him, McGregor knows that almost any attention is good attention.
Step into the MMA forums or a Facebook discussion, and you will see the Conor McGregor haters out in full force.
But guess what, his haters still buy his PPV fights - to see him lose!
If you want to be a public figure, amplify your message. Take who you are, and multiply that by 3X or 10X.
Sure, you want to be authentic. Don’t be someone you’re not. But take it up a notch.
Be exciting. Be an entertainer.

Lesson 9 - Find Your 1000 True Fans | Cater to Your Base

In his first UFC fight, Conor is seen with an Irish flag draped over his shoulders as he walks to the ring. Before he was a worldwide superstar, Conor worked to become the ambassador of Irish MMA.
In fact, as his stardom grew, it seemed half of Ireland would travel to his fights.
The UFC, having dominated the American MMA market, was ready to move into Europe, and Conor McGregor would carry the entirety of Ireland.
Kevin Kelly, editor at Wired magazine, wrote an essay called “1,000 True Fans.” The essay, a must read, states that all it takes to earn a living as creator is 1,000 true fans who will buy your work.
For McGregor, his fanbase started with his countrymen. As his stardom grew, so did his base of fans.
In business, you have to find your core supporters. The people who will buy your product. The people who will share your content. The people that love your product or service so much they have to tell their friends about it.
Find your Ireland and grow from there.

Lesson 10 - Fighting is a Mind Game | Discover Your Opponent’s Weaknesses

Conor McGregor is a master of getting inside his opponent’s head. Often, his opponents become emotional and abandon their game plan or overextend their shots.f
Many fighters talk trash. Many fighters try to intimidate their opponents. They may even come close to actually fighting during staredowns. But - they don’t completely destroy 8 weeks of game planning the way Conor does.
Before the fight with Dustin Poirier, McGregor said:
Just as he says, he defeats Poirier by KO in the first round. Mystic Mac is born.
Dustin Poirier is an amazing fighter. As a fellow Louisiana boy, he’s one of my favorites.
I don’t believe that Dustin was beat in the ring. He was beaten before the fight.
McGregor baited him. Made him angry. Dustin Poirer didn’t follow his game plan.
Conor’s remarks that this is just a game really sums it all up. After the Dustin Poirier fight, we see McGregor take his head games up a notch. The best example is the fight with Aldo.
Aldo went 10 years without a defeat. Fighters were afraid of him.
After defeating Dennis Siver, McGregor jumps the Octagon fence and goes straight for Aldo, showing he has no fear of the champion.
The pre-fight insults from McGregor are being hurled at unprecedented speed - expletives, racist comments, attacking the entire Brazilian nation. But when McGregor steals Aldo's belt, there is one moment when you see the look of defeat on the Brazilian's face.
McGregor raises his hands as if he already knows he’s the champion. Aldo, unable to do anything in the moment, mentally breaks. Maybe it was just a seed of doubt, but McGregor was in his head.
As a small brand, sometimes going after the big guys can be tough. Study your competitor. Find out what they do well and where they are lacking.
No one is perfect. Focus on your competitor's weaknesses. Fill those gaps. Be nimble. Slowly take market share by doing what they cannot.

Lesson 11 - Differentiation - Discover What Sets You Apart from the Crowd

Conor had big dreams. He was already visualizing himself as a massive star. A rich, popular, double champ at that.
How would the double champ act? What would he look like? How would he speak?
Rumors were going around that McGregor was getting easy fights. Maybe it was true. The UFC was investing in his brand to grow the European market. They didn’t want their golden boy to lose yet.
I cannot confirm this through any research, but I’m sure Conor was aware of the UFC’s plans and his role in them.
Instead of denying the matchmaking, McGregor doubles down and talks about his relationship with Lorenzo (one of the owner’s of the UFC). In fact, they even have a tradition of toasting a shot of whiskey after McGregor’s wins.
McGregor has gone from plumber’s apprentice to UFC star. His Lorenzo comments are positioning him as the employee who is winning and dining with the CEO. Isn’t this the dream of all employees?
Go back to the beginning of Conor’s Instagram. It quickly goes from typical fighter to businessman and luxury everything - clothes, cars, private jets.
He dons his trademark suits.
Conor is no longer just a fighter. He’s the guy from the rough neighborhood that made it.
He’s transcended fighter status. He’s different.
In business, marketing and positioning are the key to market domination.
Your brand, your image, your packaging, your customer service. Are they aligned with your target market?

Lesson 12 - Understand the Machine that Drives Your Industry

McGregor worked hard to build his personal brand. He built his profile, entertaining the masses and winning in spectacular fashion.
Winning fights gets better fights. But have you noticed that some fighters keep winning but aren’t given a main event? Maybe they are passed over for a title shot?
Why?
McGregor understood the game. He dove into the machine head on, realizing that putting up big numbers gets you bigger opportunities.
More than anything, the UFC organization is a promotion and hype machine. The UFC’s job is to sell fights, build storylines, and develop fighters.
Conor understands this. He has fully leveraged the UFC’s marketing powers to 10X his brand. He layers his own marketing on top of the UFC’s efforts.
McGregor took chances. He talked smack. He manufactured beef / rivalry. He won his fights in spectacular fashion, and he built his social media empire to engage his fans.
The UFC brass see this. They know his popularity is growing, so they put even more dollars behind him to promote him. He coaches on the Ultimate Fighter Season 22 against Urijah Faber (another very popular fighter). He gets more popular. He pulls bigger numbers. It’s a never ending cycle for now.
With fame and celebrity comes opportunities. Big names pull big money. Bigger purses. Bigger sponsorship deals. And other opportunities outside the ring.
What is the machine behind your industry? Determine how the big boys in your industry are winning.
Is it their sales team? Is it paid ads? Is it media coverage?
Deconstruct the winners and find your way in.

Lesson 13 - When Opportunity Presents Itself, Take Your Shot

When Aldo was injured, Mendes stepped in on 3 week’s notice to fight for the interim title.
Both McGregor and Mendes saw the opportunity, McGregor, an interim belt and Mendes the belt plus a McGregor payday,
While this happens all the time, it is a risk. McGregor was preparing for a different fighter. Mendes didn’t have a full training camp.
In business, opportunities can present themselves at any time. It is up to you to see them and capitalize on them.
“If somebody offers you an amazing opportunity but you are not sure you can do it, say yes - then learn how to do it later.” - Richard Branson

Lesson 14 - Precision Beats Power, Timing Beats Speed

A fighter studies their opponent to understand their movement, any tells, and potential holes in their game. Conor does this exceptionally well.
In my first few sparring sessions, my biggest surprise was how fast the more advanced fighter's were. Not their hand speed. It was how fast their mind worked. They saw my punches coming almost before I threw them. They were able to move out of the way and counter with ease. They saw something I didn't see.
A fighter with a high fight IQ has:
So far, Conor's only hole is his ground game. Standing up, he has the upper hand. After the Aldo fight, he said this:
This quote is a great way to think about business.
Precision beats power. Oftentimes, you are competing with the big boys, the entrenched competitors, or the huge multinational corporation. They have power.
A smaller business can compete with precision. You can serve the customer better. You can offer a more personalized service. You can serve in a profitable capacity, that the big boys are ignoring because it is too small for them. Be precise.
Timing beats speed. Being first to market can help you get first crack at market share, maybe even give you time to build a moat. Yet, timing beats speed. Sometimes it is better to let the first mover establish a market before moving in. You’ll save all the cost of developing the market, and you can learn from their mistakes. Time the market.

Lesson 15 - See the Opportunity & Ask for What You Want

At this point, Conor McGregor basically gets whatever fight he wants. However, Lesson 15 flips the script. This isn’t about McGregor. It is about Nate Diaz.
After Nate Diaz defeated Michael Johnson at UFC Fox 17, he stepped up to the mic and called out Conor McGregor in an expletive filled rant.
This takes us back to another infamous McGregor press conference with reference to “Red Panty Night.”
Conor McGregor brings in huge paydays, and he says a fight with him is cause for celebration. Fighters will make more fighting him than any other fighter on the roster.
Diaz understood this. He saw the opportunity. And he asked for it.
Diaz’s first fight with Conor McGregor earned him 4X what he made for his previous second highest grossing fight.
The second fight went on to earn him more in one night than he made his entire UFC career.
Then, his rise in popularity has earned him a noticeable bump in his post McGregor fights.
What can we learn from this? Too many people can spot the opportunity, but don’t have the balls to go for it.
Ask for the meeting.
Ask for the sale.
“You miss 100% of the shots you don’t take. - Wayne Gretzky

Lesson 16 - Rivalries are Opportunities

Nate Diaz was no match for Conor McGregor’s verbal sparring as seen in several pre-fight interviews. But Nate Diaz has his own Stockton “Gangsta” style of dealing with rivalries that fans love.
After Conor shows up 30 minutes late, Diaz walks out. Diaz’s team throws a water bottle. Things get out of hand.
Rivalries can be great marketing opportunities. This clash no doubt sold more PPV’s.
Take a look at Wendy’s taking a shot at McDonald’s on Twitter.
Look at the number of Retweets. Holy crap.
Have some fun. Maybe a rivalry is just the PR stunt you need.

Lesson 17 - Do Not Succumb to Failure. Learn from Your Mistakes. Pivot.

Mcgregor lost to Diaz in their first matchup by submission. Conor analyzed his mistakes in training and particularly his diet.
He put these learnings to use in their second matchup.
Conor came back and won their second fight by decision, in a grueling 5 round matchup.
In business, we experience failures just like in life. Markets change, regulations change, and unprecedented events such as Covid can derail our plans.
You need to be okay with failure. But don’t let a failure go to waste.
Analyze it. See what when wrong. Find out how you could have changed things. Make a plan not to make that mistake again.
Maybe you need to pivot. Maybe you just need to make some tweaks. Either way, a failure can make your business stronger, if you implement the changes necessary to ensure that it doesn’t happen again.

Lesson 18 - Make History | Change the Game

In the lead up to the fight with Alvarez, a promo is released, and we hear Conor Mcgregor say:
There has not been a UFC champion in two weight classes at the same time. McGregor was gunning to go down as the first in the UFC record books.
At the same time, he would make history as headlining the first MMA fight in Madison Square Gardens. It was truly a historic moment in the world of MMA.
Riches, fame. It means nothing in the end.
But, history?
And just like the story of Roger Bannister and the four-minute mile, Conor opened up the door for other champ champs - Daniel Cormier, Amanda Nunes, and Henry Cejudo.
Too many entrepreneurs are doing “me-too” business. Chasing successful businesses in hopes of making some cash.
The true game changers are going big. Trying to change history.
Truly think about what you can do to change the industry, to innovate, to do the impossible.

Lesson 19 - Leverage Other People’s Audiences

Back in 2015, Conor McGregor and Urijah Faber were announced as coaches on the Ultimate Fighter reality show contest.
The same year, video surfaced of a sparring session between Game of Throne’s “The Mountain”
Each of these appearances allowed Conor to utilize other people’s audiences (OPA) to gain additional fans outside of his current fan base.
The UFC’s Ultimate Fighter series brought in the series’ fans plus fans of Urijah that may not have been fans of Conor and gave them a chance to get to know him over multiple exposures (episodes).
The playful sparring session with The Mountain allowed Conor to gain exposure to the Game of Throne’s audience who followed Hafþór Júlíus Björnsson. He’s appeared on the cover of GQ and appeared on the cover of Call of Duty Infinite Warfare.,
McGregor has also had appearances on Conan O’brien’s Late Night and has sung pub songs with Jimmy Fallon.
Speaking of Conan, did you know 23 celebrities own shares in the UFC? Here they are:
Now this is a genius move by the UFC. By allowing celebrities to own a piece of the UFC, the UFC knows that they will promote the business to their following, bringing in additional fans that would not normally be watching.
McGregor’s biggest example of leveraging other people’s audiences is his crossover fight with Mayweather. Mayweather is boxing’s greatest fighter ever. Not only does Mayweather have a huge audience, this fight would introduce Conor McGregor to the entire boxing audience.
No matter your industry, you need to know where your customers are. Who has a similar pool of leads in their audience?
Partner with another complimentary company that shares your audience.
Get a story written about you and your company in your industry’s magazine.
Go where the fish are, but fish with dynamite.

Lesson 20 - Know Your Numbers | What is the Most Profitable Thing in Your Business?

At this point, Conor McGregor is the highest paid fighter in UFC history.
Yet, he is making peanuts compared to the big names in boxing.
Conor realizes this and guns for the biggest name in boxing, Floyd Mayweather. If he can make this happen, it will be the biggest payday in his career.
Similarly, you need to understand your own numbers. Where is the money?
What product lines are the most profitable? What are the least?
Make decisions based on numbers.

Lesson 21 - Negotiating Like a Pro | Keep it Win-Win, and Give to Get

How do you get the biggest name in boxing, arguably the best boxer to ever step into the ring, to agree to a fight with an MMA fighter who has never professionally boxed?
You need to understand what the other party wants. Not just on the surface. What they truly want.
What would Mayweather possibly want?
  1. Money - Mayweather likes to spend money and is rumored to have financial troubles.
  2. Vanity - Mayweather wants to keep his undefeated record untarnished.
  3. Cash Flow - Mayweather wants big fights. At 43, the window of opportunity is slowly closing.
When Mayweather fought Pacquiao, the purse was split $180 million for Mayweather and $120 million for Pacquiao, according to Kurt Badenhausen.
Big number for sure. What could Conor offer? He has a big name, but he’s not Manny Pacquiao.
Money: Conor offers a better split of revenues. Reportedly, Mayweather took in $500 million with Conor only taking $100 million.
Vanity: On paper, this fight should be the least risk for Mayweather. Sure, Conor has a monster left hand, but he’s not a professional boxer. Mayweather believes he will retain his record.
Cash Flow: McGregor offers to promote the hell out of this fight. With Mayweather believing he has no chance of losing, he also retains his record, assuring he can continue to get big money fights.
Let’s face it. Conor couldn’t lose. Losing to Mayweather in a boxing match doesn’t hurt his brand at all, and he comes away $100 million dollars richer and an even bigger brand.
The secret to negotiating is to have a deep understanding of what the other party wants.
Make the deal win-win. If the other party has massive leverage or if the deal could be a game changer for you or your business, don’t be afraid to give them more.

Lesson 22 - Spend More Time on Promotion

MMA training takes a considerable amount of time.
MMA fighters train in multiple disciplines, lift weights, and do a ton of cardio. They also need time to sleep and recover.
With all this training, how do you even have time to promote the fight?
Still McGregor has taken time to make appearances, go on press tours, television, podcasts, and more.
A lot of fighters hate promoting. It takes time away from the things they need to do to prepare for a fight.
No matter how hard it is, promotion is key to becoming a big name in the sport.
This is great advice, especially for creatives. Creatives spend so much time producing work. It seems productive, but you need to spend equal time promoting.

Lesson 23 - Diversify | You Need Multiple Revenue Streams

As in most professional sports, MMA fighters take a brutal toll on their bodies. It is hard to determine the average fighter’s career length, but the 9-year rule, stating that fighter’s start to decline around the 9-year mark, is a good indicator.
This means that most fighters only have 10 years to maximize their career earnings in the sport.
McGregor has done this through sponsorships:
He has a residency deal with the Wynn Las Vegas for his post fight after parties.
He owns digital properties selling workouts (McGregor FAST Program), emojis (MacMoji App), the MacTalk App, and the everything McGregor and MMA website, the Mac Life. All of these generate additional revenue.
Then like a true Irishman, he started his own line of whiskey, Proper 12, just in time before the biggest fight of his MMA career against Khabib Nurmagomedov. In a genius move, McGregor sponsored his own UFC fight to promote his new whiskey. The brand has reportedly brought in $1 billion in sales in its first year.
Changing markets, the economy, or a pandemic can all change everything in an instant. It is important to have multiple revenue streams to both maximize revenue generation opportunities and safeguard you from a change in circumstances such as a lay-off.
Side Hustles are becoming more and more popular!

Lesson 24 - There is No Such Thing as Bad Publicity

Conor McGregor and his team’s bus incident ignited a flurry of bad press. A string of bad publicity follows. Let's take a quick look at the Google trends for Conor Mcgregor searches over time:
There are 12 peaks indicating high searches:
  1. Becomes Cage Warriors Double Champ (& tweeted by Joe Rogan)
  2. McGregor vs Mendes (& interviewed on Conan)
  3. McGregor vs. Aldo
  4. McGregor vs. Diaz I
  5. McGregor vs. Diaz II
  6. McGregor vs. Alvarez
  7. McGregor vs. Mayweather
  8. McGregor Bus Incident
  9. McGregor vs. Khabib
  10. Accusation of Sexual Assault
  11. Mcgregor Bar Fight
  12. Mcgregor vs. Cerrone
Numbers 8, 10, & 11 are all bad press.
But an old saying by P.T. Barnum rang true.
The fight with Khabib went on to become the biggest fight in UFC history.
Now the saying isn’t 100% true, we’ve all seen bad press sink a company, but let’s be real, this is the fight game. The fans secretly loved it. Come on, he’s a fighter. We expect this.
Bad Publicity can actually help smaller brands, as it still gets eyeballs on the product, service, or person. The strategy definitely has some risks, but we’ve seen some major brands built with bad press (think Kim K’s sex tape).
However, larger brands can lose a lot of business with bad press.

Lesson 25 - Forward Momentum Propels You Forward | Choose Your Battles Wisely

After a long lay-off between the Khabib defeat, Conor needs to win a big fight to get back in title contention.
Donald Cerrone is a great matchup. It is a fight he is expected to win as he is a -300 favorite according to oddsmakers. Plus, Cerrone is one of the most entertaining fighters to watch with his stand and bang style.
McGregor’s quick win over Donald Cerrone provides him with forward momentum once again and vaults him right back into title contention.
Look for little wins. Forward momentum propels you forward, boosts your confidence, and reinvigorates your motivation.
Set goals. Blast them. Keep moving forward.

Lesson 26 - Be Willing to Walk Away if the Deal Isn’t Right

At this point, McGregor wants a big fight.
A rematch with Khabib, a contender’s fight against Gaethje, or a spectacle with either a Diaz trilogy or the BMF holder, Masvidal.
No other fights really make sense right now.
Maybe Conor will take a rematch with Floyd Mayweather or perhaps the talks about Pacquiao are true. Who knows.
Without the right match on the table, Conor decides to sit on the sideline until the right deal is presented.
Sometimes it is better to walk away and keep your stock high than to take a bad deal.

Bonus Lesson 1 - Take Care of Your Body & Mind

As an elite athlete, surely Conor McGregor is in great shape. Yet, it was a story about Lebron James that changed his entire outlook on training and mindset.
Lebron reportedly has a cadre of trainers, biomechanists, massage therapists, nutritionists, and personal chefs that have all contributed to his longevity in the sport. He does cryotherapy and spends time in the hyperbaric chamber. It was even reported that Lebron took ballet classes to help with his footwork.
He spends roughly $1.5 million a year on his body.
After McGregor read this, he knew he had to invest in his own body.
It seems he also worked with Tony Robbins, the ultimate life coach, to help with his mental state.
Work, Sleep, Family, Fitness, or Friends. Choose three.
The above is a running joke in the startup world. It is hard to juggle everything when you’re busy trying to change the world.
Physical fitness and mental health are extremely important. Keep in shape and you’ll be more productive, have more energy, and be able to think more clearly.

Bonus Lesson 2 - Develop Unbreakable Confidence

Conor McGregor exudes confidence. While all professional athletes share this trait, Conor’s confidence is off the charts even for professional athlete standards.
A lot of people mistake McGregor’s confidence for arrogance. Understandably so.
Yet, Conor believes what he is saying.
I’ve watched countless hours of pre-fight interviews of both Conor and other fighters. Conor McGregor has absolute certainty he is going to win.
Other fighters also believe they are going to win. However, you can see faint tells, twitches, micro expressions, or even vocal uncertainties in their responses. Subconsciously, somewhere deep down, the fighter has doubts. Doubts in themselves and doubts in their abilities.
This is not evident anywhere in Conor McGregor’s UFC career. This does put the Tony Robbins coaching into perspective. DId Conor need help getting his confidence back after he was defeated by Khabib? Tony Robbins would be the guy to get your mojo back!
I believe there are two main drivers to success in business:
  1. Believing in yourself
  2. Having something to prove
Confidence gets you on the road to success. If you believe in yourself, you’ll be willing to take the chance at greatness.
On the flip side of the coin, there is one group of people with low confidence that also have the ability to make it big - someone who is determined to prove their worth. These people are so determined to be successful their lack of confidence does not scare them away. Slowly, they become confident along the way.

Bonus Lesson 3 - Be Grateful

The one thing that surprised me in the research for this article was how grateful he is for everything he has accomplished.
Conor Mcgregor, an international sports legend with $100+ million dollars. A man that could have anything he wants. And he is truly grateful for his success.
No matter your success in life, this one is the key. No amount of money will ever make you happy. But gratitude - for your family, your friends, your lifestyle, for every little positive thing in your life that you take for granted, that is the real key to success and happiness.
If you enjoyed this, the full article can be found here.
submitted by PaulChittenden to EntrepreneurRideAlong [link] [comments]

Pac-12 Programs Suffer as Scott Runs Conference “Like He’s the Commissioner of MLB” -

The Oregonian wrote a scathing exposé on the wasteful spending habits plaguing the Pac-12 conference under the guidance of commissioner Larry Scott. The Pac-12 spends significantly more than any other P5 conference on rent, salaries and travel, despite generating considerably less revenue than the wealthiest conferences in college athletics. Scott has since rejected the allegations saying one needs to evaluate the conference as a media entity (see: ESPN, FOX), rather than comparing it to the other P5 conferences; “certainly when it comes to financial results.” Scott defiantly added, “trying to look at the amount of square footage that we’ve got and the headcount and the rental expense compared to another conference is just not an apples-to-apples comparison. It’s hard to even respond to (the allegations in the Oregonian story) if you don’t understand that those are two (business models are) fundamentally different things. What we do for the amount (it costs) to run the TV network compared to (our) peers is admirable.”
Howie Long-Short: Larry Scott claims that the Oregonian “mischaracterized” the conference’s inefficient nature, but here are the facts; the conference spent $6.9 million on its office/studios last year, $3.1 million on travel expenses and $8.4 million on salaries (for Scott and his top 5 employees). By comparison, the SEC paid $318,000 to rent its headquarters in Birmingham, AL, just $788,000 on travel and no other conference spent more than $4 million on commissionetop exec salaries; Scott alone earns $4.8 million/year. The conference is “operating lavishly(spent $49 million last year) and producing significantly less revenue (paid out $31 million/school, $10 million less/school than SEC in ’17) for its members.”
Scott’s points as they relate to square footage and the bloated headcount are valid, 80 of the conferences 112 full-time employees work for Pac-12 Network and 90% of the floor space at conference headquarters is dedicated to “studios, production bays, control rooms and a host of directors, technicians, equipment and talent”; but, there is no logical reason for the office to be in “one of the most expensive commercial real estate footprints in the country.” Claims that the network would suffer from a “recruitment perspective” or that the conference would generate additional sponsorship revenue by being in downtown San Francisco are laughable. Prior to Scott’s arrival, the conference operated far more modestly 25 miles outside of the city.
Former Oregon and Washington State A.D. Bill Moos said Scott “runs the Pac-12 like he’s the commissioner of Major League Baseball.” The problem with that is, while Major League Baseball generated more than $10 billion in ‘17 gross revenue, the Pac-12 Conference took in just $509 million during the ’16-’17 school year. Scott’s champagne taste and beer budget is undeniably draining resources that would otherwise be allocated to the Pac-12 member institutions.
Those who defend Scott point to the equity he’s built up in the Pac-12 Network, but the network generates $10 million/year less than the SEC’s lucrative broadcast deal. College athletics is an arms race and in the short-term (at least through ’24, next round of media rights negotiations), the Pac-12 Network puts the conference’s athletic departments at a $60 million competitive disadvantage.
Fan Marino: You can fault Larry Scott for a lot, but I refuse to blame the commissioner for the conference’s recent on-field/on-court struggles (no team in college football playoff for 2nd straight year, no team got out of NCAA tournament’s first weekend). Pac-12 schools are recruiting from a smaller pond (simply less talent by volume in the West) and no amount of revenue can off-set that differential (see: heat map reflecting where football talent originates).
Scott isn’t particularly well liked by Pac-12 fans as the conference network’s limited availability (see: not on DirecTV) and late broadcast time slots force fans to miss games (not me, I’m regularly up past 2a watching Arizona go 5-7). In fact, those who caught Washington’s victory over Utah in the Pac-12 Championship Game likely heard the chorus of boos that rained down on the commissioner as he was awarding the Huskies their trophy. Speaking of the Pac-12 title game, attendance for the game at Levi’s Stadium was an embarrassment; move the game to Las Vegas and it will sell out like the conference basketball tournament does.
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submitted by HowieLongShort to Pac12 [link] [comments]

r/StockMarket Daily Discussion - Wednesday, Oct. 31st, 2018 [Happy Halloween!]

Good morning traders of the StockMarket sub! Welcome to Wednesday! Happy Halloween! Here are your pre-market stock movers & news this AM-

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Frontrunning: October 31st

STOCK FUTURES NOW:

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YESTERDAY'S MARKET HEAT MAP:

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TODAY'S MARKET HEAT MAP:

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YESTERDAY'S S&P SECTORS:

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TODAY'S S&P SECTORS:

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TODAY'S ECONOMIC CALENDAR:

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THIS WEEK'S ECONOMIC CALENDAR:

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THIS WEEK'S UPCOMING IPO'S:

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THIS WEEK'S EARNINGS CALENDAR:

($FB $AAPL $BABA $GE $IQ $MA $BIDU $EBAY $CHK $XOM $EA $TEVA $GM $UAA $TNDM $BP $SPOT $ON $FDC $ADP $CVX $KO $AMRN$SBUX $X $ABBV $PFE $FIT $PAYC $YNDX $OLED $ABMD $WTW $ANET $WLL $LL $FEYE $DDD $RIG $SNE $KEM $NWL $STX $BAH $FTNT)
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THIS MORNING'S PRE-MARKET EARNINGS CALENDAR:

($GM $ADP $S $GNC $ANTM $YUM $EL $TAP $EPD $GRMN $ICPT $CVE $CLX $HES $K $HFC $CRTO $ICE $AIT $BAX $ARQL $BG $CAMT $DBD$IGT $TEL $WEX $CG $APO $APTV $BCOR $SNY $LFUS $HSC $IART $DIN $CIM $ACOR $SAIA $MAXR $OMI $SC)
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THIS AFTERNOON'S POST-MARKET EARNINGS CALENDAR:

($FIT $NXPI $XPO $ZNGA $WTI $AIG $APA $ESRX $BDLP $NLY $CF $AXTI $ALL $SOI $QRVO $MIC $MOH $SSNC $WPX $SU $WMB $STAA $NE $CRY $NFX $FRAC $PRAH $PEIX $AWK $CACI $MTDR $FISV $HGV $O $OTEX $RGLD $WHD $TYL $TPVG $TUSK $OMF $CDE)
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EARNINGS RELEASES BEFORE THE OPEN TODAY:

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EARNINGS RELEASES AFTER THE CLOSE TODAY:

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THIS MORNING'S ANALYST UPGRADES/DOWNGRADES:

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THIS MORNING'S INSIDER TRADING FILINGS:

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TODAY'S DIVIDEND CALENDAR:

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THIS MORNING'S MOST ACTIVE TRENDING DISCUSSIONS:

  • FB
  • IQ
  • GM
  • ACAD
  • FEYE
  • S
  • DXR
  • YUM
  • CLVS
  • ICPT
  • TMUS
  • EBAY
  • GRMN
  • ESRX
  • HES
  • BAX
  • K
  • SPR
  • ANTM
  • WEC
  • ICE
  • SAIA
  • EL
  • EA
  • DIA
  • NTLA
  • BG
  • ACB
  • NVDA
  • IGT

THIS MORNING'S STOCK NEWS MOVERS:

(source: cnbc.com)
General Motors – The automaker reported adjusted quarterly profit of $1.87 per share, well above the consensus estimate of $1.25 a share. Revenue also beat forecasts, and GM expects to hit the top end of its projected earnings outlook for the full year. GM's results were helped by higher prices in North America.

STOCK SYMBOL: GM

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Anthem – The health insurer earned an adjusted $3.81 per share for the third quarter, 11 cents a share above estimates. Revenue also cam in above forecasts and Anthem increased its full-year forecast amid a rise in medical enrollment and favorable medical cost trends.

STOCK SYMBOL: ANTM

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Clorox – The household products maker earned $1.62 per share for its latest quarter, 4 cents a share above estimates. Revenue also topped forecasts, however Clorox lowered its full-year outlook, citing cost pressures and unfavorable currency trends.

STOCK SYMBOL: CLX

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Estee Lauder – Estee Lauder beat estimates by 19 cents a share, with quarterly profit of $1.41 per share. Revenue also came in above Street projections. The cosmetics maker saw stronger demand for its luxury skincare products, and also raised its quarterly dividend to 43 cents per share from 38 cents.

STOCK SYMBOL: EL

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Garmin – The maker of GPS products earned an adjusted $1 per share for its latest quarter, beating the 76 cents a share consensus estimate. Revenue also beat expectations and Garmin raised its full-year earnings forecast amid sales growth across all its product segments.

STOCK SYMBOL: GRMN

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Yum Brands – The parent of KFC, Taco Bell, and Pizza Hut beat estimates by 21 cents a share, with adjusted quarterly profit of $1.04 per share. Revenue also came in above estimates. Pizza Hut sales fell, but KFC and Taco Bell saw better-than-expected same-store sales growth.

STOCK SYMBOL: YUM

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Facebook – Facebook reported quarterly profit of $1.76 per share, beating consensus estimates by 29 cents a share. Revenue came in slightly below forecasts, as did its user growth, but Facebook also showed better-than-expected expense control in its latest quarterly numbers.

STOCK SYMBOL: FB

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Electronic Arts – Electronic Arts earned 83 cents per share for its fiscal second quarter, well above the consensus estimate of 58 cents per share. The video game publisher's revenue also came in above forecasts, however the shares are being pressured by weaker-than-expected guidance for net bookings — a metric combining physical and digital sales.

STOCK SYMBOL: EA

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T-Mobile US – T-Mobile beat estimates by 8 cents a share, with quarterly profit of 93 cents per share. The mobile service provider's revenue also came in above forecasts. T-Mobile's results were driven by the addition of 774,000 postpaid phone customers during the quarter.

STOCK SYMBOL: TMUS

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Amgen – Amgen reported adjusted quarterly earnings of $3.69 per share, 24 cents a share above Street forecasts. The biotech firm saw revenue beat estimates as well, and it also raised its full-year guidance. However, Amgen is also seeing lower-than-expected sales of drugs like cholesterol treatment Repatha because of price concessions.

STOCK SYMBOL: AMGN

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MGM Resorts – MGM came in 5 cents a share ahead of estimates, with adjusted quarterly profit of 24 cents per share. Revenue also came in above forecasts and the casino operator saw better-than-expected revenue in Las Vegas, but its China revenue did not meet forecasts.

STOCK SYMBOL: MGM

(CLICK HERE FOR LIVE STOCK QUOTE!)
Yum China – Yum China reported quarterly earnings of 51 cents per share, 6 cents a share above estimates. The restaurant operator's revenue missed forecasts, however, as comparable-store sales fell by one percent compared to a year earlier. Yum China also announced a 2 cent a share dividend increase to 12 cents per share, and also increased its stock buyback plan.

STOCK SYMBOL: YUMC

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Cheesecake Factory – Cheesecake Factory beat estimates by 4 cents a share, reporting adjusted quarterly profit of 62 cents per share. The restaurant chain's revenue came in below Street forecasts, however, as comparable-restaurant sales increased by a lower than expected 1.5 percent.

STOCK SYMBOL: CAKE

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EBay – EBay reported adjusted quarterly profit of 56 cents per share, 2 cents a share above estimates. The online marketplace operator's revenue was in line with forecasts. EBay saw a 5 percent increase in gross merchandise volume, and a 7 percent revenue jump at its StubHub ticket selling unit.

STOCK SYMBOL: EBAY

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FireEye – FireEye earned an adjusted 6 cents per share for its latest quarter, tripling the consensus estimate of 2 cents a share. The cybersecurity company reported better-than-expected revenue as well, as it signed up more subscribers.

STOCK SYMBOL: FEYE

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Baidu – Baidu issued a lower-than-expected sales forecast for the remainder of the year, with the China-based search engine operator citing uncertainty over the economy, trade issues, and tougher regulations.

STOCK SYMBOL: BIDU

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Arconic – Arconic is in advanced talks to be bought by private-equity firm Apollo Global, according to sources quoted by Reuters. The reported price for the aluminum products maker would be more than $11 billion.

STOCK SYMBOL: ARNC

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FULL DISCLOSURE:

bigbear0083 has no positions in any stocks mentioned. Reddit, moderators, and the author do not advise making investment decisions based on discussion in these posts. Analysis is not subject to validation and users take action at their own risk. bigbear0083 is an admin at the financial forums Stockaholics.net where this content was originally posted.

DISCUSS!

What is on everyone's radar for today's trading day ahead here at StockMarket?

I hope you all have an excellent trading day ahead today on this Wednesday, October 31st, 2018! :)

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las vegas gross gaming revenue 2018 video

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Similarly, the opening of New York’s first Las Vegas-style resort casinos saw the Empire State comfortably achieve its best-ever gaming revenue total in 2017. Yet, a majority of New York’s individual commercial properties experienced a decline in revenue, largely as a result of increased in-state competition. Las Vegas Strip gaming revenue fell 3.2 percent in December, the third consecutive month of weakness and amid a baccarat slowdown. Jan 31 2018 4:49 PM EST Macau's gaming regulator is Nevada Gaming Control Board This state agency collects and distributes gaming revenue information, making monthly, quarterly and annual reports available. It also issues booklets regarding gaming regulations, the U.S. gaming industry and the Nevada Gaming Control Act. Learn More The Las Vegas Strip generated $6.59 billion in gaming revenues in 2018, making it the top destination. Atlantic City came in second with $2.51 billion, which shows a strong 5-year bounce back from its $2.1 billion in 2014. Chicagoland, Baltimore-Washington DC, and New York City finished 3rd, 4th, and 5th among commercial casino markets. The Monthly Revenue Report is a summary of revenue information for nonrestricted gaming activity. Each report reflects 1-month, 3-month, and 12-month data. Prior to 2004, only fiscal and calendar year-end reports are available. Casinos on the Las Vegas Strip saw their gross gaming revenue (GGR) decline 9.25 percent last month, with poor hold and a lethargic convention calendar blamed for the win fall. A statistical summary of the average Las Vegas Strip casino with annual gaming revenues of over $72 million with both gaming and non-gaming revenues and information on employment, taxes, and expenses 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 1999 The Abbreviated Revenue Release is a two-page document reflecting total gaming revenues (win) and percentage fee collections generated by nonrestricted licensees for the report month and comparative data for the same month year ago. Cumulative fiscal year-to-date information is also provided. The first page displays gaming win for the State of Nevada and the following Nevada gaming markets: Shares of the Las Vegas slot and lottery company fell 65 percent in 2018, while shares in Caesars dropped 46 percent. Investors may have better luck wagering on gaming stocks in 2019, said Cameron Expertise: Commercial Gaming, Entertainment, Politics. The Las Vegas Strip reported an 11 percent gross gaming revenue (GGR) decline last month. Statewide, casinos won $981.8 million, which is a...

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las vegas gross gaming revenue 2018

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